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  • ...the target, or the target is killed within 1.0 turn after, they will turn into a [[skeleton]] on your side. Necrotise deals decent damage that ignores [[AC]] and [[EV]]. For an XL 1 [[Necromancer]], expect around a 60-80% chance for Necr
    2 KB (270 words) - 13:16, 17 June 2023
  • ...ns, rendering you unable to act for the duration. Your [[SH]] is set to 0, and [[EV]] set to near 0. After being paralysed, the player gets a brief period ...work the same way as this spell; their gaze does not require line of fire and does not check willpower.
    3 KB (457 words) - 07:38, 6 August 2023
  • ...uires an uninterruptible setup phase of <code>wall depth + 1</code> turns, and your [[AC]] is increased by <code>5 + power/10</code> during this phase.<re After direction with at least one passable wall has been selected, the [[MP]] and at least 1 turn will be spent regardless of the result. Potential failures
    4 KB (681 words) - 23:21, 9 June 2024
  • ...ents (i.e., the Dungeon only). The portal lasts long enough for the caster and nearby creatures to enter. Casters are never taken past the level limits of ...own through the Dungeon. The spell had to be cast on a standard floor tile and always delivered the player to a [[stairs|staircase]] of the floor they sel
    1 KB (173 words) - 06:10, 21 December 2012
  • ...ref|0.24.0|spl-selfench.cc|89}}</ref> turns. While Regeneration is active and your HP is below maximum, you also [[hunger]] significantly more quickly th ...ait out. As such, Regeneration can help you conserve [[potions of curing]] and lessens the need for [[poison resistance]].
    3 KB (391 words) - 03:23, 11 February 2024
  • '''Repel Missiles''' ('''RMsl''', '''repulsion''') is a passive effect and monster-only spell which causes ranged attacks to miss the caster. ...dodged. It's great in [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other areas infested with enemies who love to shoot at you.
    3 KB (496 words) - 18:57, 30 April 2024
  • Silence itself creates an aura around the user, which mutes all [[noise]] and prevents creatures from doing the following actions: For the Silence spell, the duration and radius of this aura depends on [[spellpower]], but is slightly randomized.
    5 KB (721 words) - 17:09, 21 November 2023
  • ...f obstacles in the way (except for transparent [[wall]]s), ignores [[AC]], and cannot miss its target. Its distinct targeting method has led to the term " ...h priorities, killing them quickly or fleeing behind a corner to lure them into a more manageable range.
    3 KB (451 words) - 18:42, 15 October 2022
  • ...rk with most [[form]] spells; only [[Beastly Appendage]], [[Blade Hands]], and Statue Form work with Stoneskin. The [[undead]] ([[Ghoul]]s, [[Mummies]], [
    2 KB (295 words) - 10:30, 30 July 2023
  • ...]] spell which calls a single [[greater demon]] (i.e. tier [[1]] or [[2]]) into existence. ...er 2 demons had a chance to turn hostile. Also, many of the [[Hell]] lords and unique [[pan]] lords cast Summon Greater Demon instead of a specific, theme
    1 KB (168 words) - 04:30, 14 July 2023
  • ...ummonings|Summoning]] spell that summons a horde of [[large abomination]]s and [[tentacled monstrosities]]. When cast, 2 to 6 [[large abomination]]s and 0 to 2 [[tentacled monstrosities]] are summoned. After casting this spell,
    2 KB (374 words) - 15:55, 15 January 2024
  • ...riendly monsters. [[Spell power]] augments the number of monsters summoned and their duration, but has no impact on the composition of the swarm. Since th In [[0.18]], [[rod of the swarm]] was removed and so was Summon Swarm
    1 KB (166 words) - 06:39, 22 November 2016
  • ..., 10 speed player, you'll take 0.7 to 0.8 [[decaAut]] to move under Swift, and 1.5 decaAut to move under -Swift. *This spell does stack with other sources of speed, such as [[Haste]] and the [[lightning scales]].
    2 KB (339 words) - 04:55, 20 January 2024
  • ...rns, which certain areas may delay. High [[willpower]] defends against it, and there is no way to control where the target will land. As the name implies, ...bly hex. Even if the teleport works, the monster can potentially be warped into your retreat path or even teleport right where it started.
    1 KB (210 words) - 23:42, 1 April 2024
  • ...] player spell. It functioned just like any other source of teleportation, and the fact that it took up no [[inventory]] space almost made up for the fact
    994 bytes (144 words) - 08:55, 14 October 2022
  • |special = Ignores [[AC]], [[SH]], and [[EV]]}} ...ancy]] spell which deals [[negative energy]] damage to an adjacent monster and heals you for half the damage dealt. This spell can only be cast effectivel
    2 KB (301 words) - 10:02, 16 October 2022
  • ...layer's wielded melee weapon the [[distortion]] [[brand]]. Unarmed attacks and ranged weapons are unaffected. The weapon can harmlessly be unwielded, remo ...fast weapons like [[Short Blades]] or [[demon whip]]s, as its bonus damage and ''10%'' banishment chance ignores how much damage you actually did. This co
    2 KB (266 words) - 09:22, 1 January 2023
  • ...#Helpful|helpful]] flags affect the default targeting mode for the '''=''' and '''-''' targeting commands (hostiles, any, or friends), though this can alw * [[List of attack spells and beams by maximum damage‎]]
    1 KB (219 words) - 21:04, 13 May 2020
  • ...wo types of spell books: standard ones with a set name and list of spells, and randomly generated ([[randart]]) books that contain multiple random, but of ...identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. [[Djinn]] are unable to learn spells
    6 KB (836 words) - 22:15, 16 November 2023
  • * [[List of attack spells and beams by maximum damage‎]]
    385 bytes (58 words) - 01:07, 21 February 2024

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