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  • ...The Necromancer is a magician who specialises in the less pleasant side of magic. Necromantic spells are a varied bunch, but many involve some degree of ris '''Necromancers''' are magicians who specialise in the less pleasant side of magic - that involving death and the [[undead]].
    5 KB (751 words) - 19:49, 1 May 2024
  • {{flavour|Venom Mages specialise in poison magic, which is extremely useful in the shallower levels of the Dungeon where few '''Venom Mage''' are spellcasters who specialize in [[Poison Magic]]. Their toxic spells are effective against [[list of arthropods|insects an
    6 KB (972 words) - 17:08, 17 January 2024
  • {{flavour| Artificers have built, bought or burgled an assortment of magic wands to help them through the early Dungeon. Wands have a limited number o ==Starting Skills and Stats==
    4 KB (599 words) - 08:10, 19 February 2024
  • ...s them to fight honorably. They must refrain from using [[poison]], unholy magic or items, or attacking while [[invisibility|invisible]]. Nor can they attac ==Starting Skills==
    2 KB (240 words) - 02:10, 1 May 2023
  • '''Reavers''' are warriors who learn [[Conjurations]] (destructive magic) in order to complement their deadliness in combat. ==Starting Skills==
    4 KB (542 words) - 15:28, 21 February 2024
  • ...nts who survive through sneakiness and quick wits, rather than violence or magic. They start with similar equipment to [[Assassin]]s, but no blowgun, and re == Starting skills ==
    855 bytes (109 words) - 15:52, 3 May 2023
  • ...ngeon has exposed their somewhat fragile minds to excessive amounts of its magic. ...tions have rendered Gnolls incapable of selective learning. They learn all skills equally at the same time, so it's hard for them to learn more about any one
    8 KB (1,260 words) - 20:08, 11 March 2024
  • This is a list of all spells available for the player in Crawl, organized by magic school. ...orresponding skills. In particular, the elemental (and poison) skills add "Magic" to the name; and most of the other skill names are plural, while most of t
    661 bytes (107 words) - 01:18, 21 February 2024
  • ...ore AC is applied. The table below details the damage multiplier from your skills, tier, and weapon type: "Pure" [[Stealth]] is less viable than other offensive skills. The enemy always has a chance to wake up... and training only Stealth mean
    6 KB (929 words) - 20:33, 16 March 2024
  • Magic is a very broad term in reference to ''Crawl'', potentially referring to ma * [[Magic contamination]]
    2 KB (212 words) - 00:19, 5 April 2022
  • ...rs can use them to defeat weak enemies. They also boost the power of spell magic, and most staves give an elemental resistance. {{Skills}}
    2 KB (359 words) - 03:37, 20 April 2024
  • {{Skills}} [[Category:Magic skills]]
    1,005 bytes (155 words) - 02:23, 22 February 2024
  • ...ied on the Skill Screen ('''m'''). Species [[aptitudes]] will make certain skills easier or harder to train. Skill levels are capped at [[27]]. ...in each skill, with higher scores yielding faster skill progress. Training skills with poor aptitudes is possible, but notably slower.
    14 KB (1,975 words) - 08:35, 14 May 2024
  • '''Air Magic''' skill determines how easily you can use spells involving air and electri ...Many of its earlier spells can also be used to create [[cloud]]s. Most Air Magic can be resisted with [[electricity resistance]].
    1 KB (152 words) - 22:45, 20 February 2024
  • The '''Charms''' school of magic includes spells which positively affect yourself, providing improved offens |Charms/[[Ice Magic|Ice]]
    4 KB (506 words) - 07:01, 22 April 2022
  • ...g spells of various types. While some spells are pure Conjurations (e.g. [[Magic Dart]]), most damage-dealing spells combine this skill with an elemental sc {{Skills}}
    1 KB (166 words) - 16:17, 26 February 2022
  • '''Earth Magic''' skill determines how easily you can use spells that shape or use earth, Earth Magic spells deal physical damage, having no elemental resistance. Its [[Conjurat
    937 bytes (119 words) - 04:37, 22 March 2022
  • The '''Fire Magic''' school determines how easily you can manipulate fire. ...irepower, whether they be single targets or large groups. Damage from Fire Magic is generally reduced by [[fire resistance]].
    1 KB (191 words) - 21:59, 9 April 2024
  • {{Skills}} [[Category:Magic skills]]
    1 KB (197 words) - 05:37, 21 March 2022
  • '''Ice Magic''' skill determines how easily you can cast spells that employ ice, cold, a Ice Magic provides many "subtle" spells: most Ice spells cause passive effects, affec
    957 bytes (133 words) - 05:59, 13 March 2024

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