Deep elf blademaster
deep elf blademaster e | |
---|---|
HP | 89-117 |
HD | 16 |
XP | 3627 |
Speed | 15 |
AC | 0 |
EV | 25 |
Will | 128 |
Attack1 | 25 (hit: plain) |
Attack2 | 25 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Fighter Speaks A user has suggested the deletion of this page. Reason: Replaced by Template:Two weapons flag Warm-blooded |
Once in a very great while, there is a deep elf that scorns magic and devotes herself to the study of the sword. This is such a champion of the deep elves, wielding two blades with lethal grace. |
Useful info
Deep elf blademasters reside on the last floor of the Elven Halls. They dual-wield two short swords, sometimes quickblades, and are 50% swifter than most players.
Tips and tricks
They hit hard, but more importantly they hit fast! They are capable of hitting you several times per turn and it's difficult to escape. Powerful summons and Haste are very useful. But distance is your most important ally.
If you are a magic user, start backing up and making a "kiting" retreat as soon as they come into LOS, preferably using a hallway as a bottleneck.
Unlike the other denizens of the Elven Halls, blademasters actually have quite good EV. If possible, it is best to use attacks that bypass EV. Fireball works quite well, and in an open area can even be used in melee range (target the fireball a knight's move away from yourself). Cloud spells also work but will usually take a while: make sure you have a way to maintain distance, or a backup attack if the blademaster closes to melee range.