Orb Guardian
Orb Guardian X | |
---|---|
HP | 59-103 |
HD | 15 |
XP | 3899 |
Speed | 14 |
AC | 13 |
EV | 13 |
Will | 120 |
Attack1 | 45 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Natural |
Size | Giant |
Type | Orb Guardian, Orb Guardian |
Flags | Fighter No poly See invisible |
A huge and glowing purple creature, created by the Orb to defend itself. |
Useful Info
Orb Guardians are enormous creatures which prowl the chambers of the Orb of Zot, assaulting intruders on sight. They lack any unique or special abilities, but they have excellent speed, hit hard, are durable enough to handle a few turns of abuse from high-level characters, and often wander into combat with you as you're facing one of the more interesting inhabitants of the Realm of Zot. They are only found in the Orb chamber of Zot:5.
Tips & Tricks
- If you're encountering Orb Guardians, you're almost there! Please be careful.
- Although by no means harmless, Orb Guardians are normally one of the least threatening enemies found on Zot:5. Try not to fight them near a moth of wrath, however, as a berserk Orb Guardian hits MUCH harder and faster than normal.
- Orb Guardians are natural animals with no resistances, average defenses, and only moderate hit dice, so almost any means of disposing of enemies will work on them. In general though, quiet means of doing so are much safer.