Amulet of stasis

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Type Jewellery
Name Amulet of stasis
Icon Amulet of stasis.png
An amulet meticulously constructed with magical wards to block magical and physiological effects that would otherwise teleport, slow, haste, or paralyse its wearer.

While the amulet is effective against most translocular magic, plane shifts such as banishment are beyond its ability to block.

An amulet of stasis blocks:

It DOES NOT block:

Equipping the amulet will remove any existing status it blocks, at the expense of some glow. It may auto-identify the first time it triggers. If not, you'll see "Your <item description> {tried} emits a piercing whistle."

Tips & Tricks

It can be dangerous if worn unidentified, as it may unexpectedly block a desperate blink or teleport. Even when identified, it's not a good item to wear constantly, as it blocks several different escape routes, and you may not have a spare turn to take it off. Additionally, many of the things it protects against are also blocked by high magic resistance. The amulet of stasis does have some uses, though:

  • Guaranteed immunity to paralysis can be a lifesaver. The Slime Pits, for example, are filled with giant eyeballs whose paralysis does not check MR.
  • It can be used to get past an inconveniently placed teleport trap, e.g. one placed at a choke point in Zot:5 or Tomb:1.
  • One of the possible death curses from killing a mummy is being slowed: in the Tomb or a Ziggurat, where multiple mummies are located, this amulet will protect you.
  • Another possible use for it is to prevent the berserkitis mutation from activating at unwanted times - although an amulet of clarity does this just as well with no downsides. In the same vein, if you inadvertently gain teleportitis or equip a cursed ring of teleportation with no scrolls of remove curse, this amulet will counter them.