Warding

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Revision as of 15:38, 9 April 2014 by MoogleDan (talk | contribs) (Updated for 0.14. Does warding affect permanently summoned monsters, a la Mahkleb's or Okawaru's wrath?)
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Version 0.14: This article may not be up to date for the latest stable release of Crawl.

Warding is an intrinsic that sometimes causes the melee attacks of summoned monsters against you to fail:

X tries to attack you, but flinches away.

However, it will not prevent such monsters from casting spells or using abilities such as torment or hellfire against you. This makes it much more useful against such spells as Summon Horrible Things and Haunt than against Summon Greater Demon, for example. Warding has no effect on monsters that are not summoned.

Warding can be obtained through: