Scroll of enchant armour
Reading a scroll of enchant armour will immediately add +1 to the enchantment level of selected piece of non-artefact armour in your inventory, increasing its AC or SH by 1. If the item is cursed, it will be uncursed as well, unless you are worshipping Ashenzari. These scrolls can affect any kind of armour, be it hats or helmets, gloves, cloaks, boots, shields, or body armour.
Scrolls of enchant armour have no chance of failure; the selected armour will always improve unless it is already maximally enchanted, or if it is an artefact. Even if the armour's enchantment can't be improved the scroll can still be used to remove curse. See the chart below for maximum armour enchantment levels:
Maximum Enchantment Levels | |
---|---|
Body armour | +(Armour's base AC) |
Barding | +4 |
Shields | +3 for Bucklers, +5 for Shields, +8 for Large shields |
All other armour | +2 |
Scrolls of enchant armour can be used to turn a dragon or troll hide into its corresponding armour. These armours have additional benefits whose usefulness can vary depending on your type of character.
Strategy
- It might be tempting to save scrolls of enchant armour for when you've found a dragon armour that you'd like to fully enchant and use for the rest of the game, but be aware that surviving that long is much more difficult if your defenses are miserably low. Don't be too stingy with these scrolls in the early- and mid-game if you're having difficulty progressing.
- If you don't have an obvious use for these scrolls, you can save them for if and when you need to satisfy the requirements of a treasure trove portal.
- Although artefact items can't be further enchanted through use of these scrolls, they can still be uncursed by them. This is a wasteful practice, however, as scrolls of remove curse are much more common and can affect multiple cursed items at once. Consider this only as a last resort.
History
- Prior to 0.8, increasing the enchantment level could fail if it was already high.