Salamander stormcaller
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
salamander stormcaller N | |
---|---|
HP | 49-100 |
HD | 15 |
XP | 1298 |
Speed | 10 (swim: 70%) |
AC | 5 |
EV | 10 |
Will | 60 |
Attack1 | 10 (hit: fire)
|
Resistances | rF+++ |
Vulnerabilities | Cold |
Habitat | Amphibious lava |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | salamander, salamander |
Flags | Warm-blooded |
A salamander whose hands are wreathed in lashing tendrils of flame. This fire cultist has the ability to call down a torrent of flames on their foes, though the ritual takes some time to complete. |
Contents
Useful Info
Salamander stormcallers are unusual pyromancers, summoning flame clouds or hitting you with weak fire spells, but also chanting for a few rounds to unleash a Fire Storm. Salamander stormcallers' chant does not need to be continuous; they only need to try to cast Fire Storm at their target three times for it to trigger. They can be found in the Vaults.
Spells
Spell set I | ||
---|---|---|
Slot1 | Fire Storm (8d12 / 8d11) | Wizard flag |
Tips & Tricks
- They are very resilient to fire, and vulnerable to cold.
- Their Fire Storm spell cuts through much of your fire resistance, so no character can truly ignore its effects. However, it takes them three attempts to cast. During that time, if you can kill or disable the caster, the spell will fizzle. Leaving their line of sight is also quite effective at negating the spell.
History
- Salamander stormcallers were removed in 0.19.
- They got Fire Storm instead of Chant Fire Storm in 0.18.
- Salamander stormcallers were added in 0.17.