Summon Ice Beast
Summon Ice Beast | |
---|---|
Level | 3 |
School1 | Ice |
School2 | Summoning |
Source(s) | Book of Beasts Book of the Tundra |
Casting noise | 3 |
Spell noise | 0 |
Power Cap | 100 |
Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power. |
Summon Ice Beast is a level 4 Ice/Summoning spell which summons an ice beast to attack your foes.
Ice Elementalists start with this spell memorized.
Effect
A single ice beast is summoned. Higher spell power increases the strength of the ice beast, and may result in longer duration.
The hit dice of the summoned ice beast is 3 + <power> / 13
, randomly rounded.[1]
Duration class ranges from 2 (around 18 turns) to 4 (around 36 turns). The formula is 2 + (1d<power> - 1) / 4
(capped at 4).[2] There is a summon cap of 1 ice beast.
Strategy
Ice Beasts are effective for the early and mid game because they deal decent cold damage and have a long duration. They can traverse deep water easily, thus they're great in watery environments like the Shoals or the Swamp.
Monster Version
Monster version of the spell creates standard ice beasts without altered hit dice. The summon also has slightly longer duration of around 81 turns.
The following enemies cast Summon Ice Beast:
- e Fannar
- 8 Ice statue
History
- In 0.30, Ice Elementalists start with this spell again.
- Prior to 0.28, this spell had a summon cap of three.
- Prior to 0.27, Ice Elementalists and Summoners started with this spell.
- In 0.9, the spell level reduced from 5 to 4.
References
- ↑ spl-summoning.cc:208 (0.28.0)
- ↑ spl-summoning.cc:204 (0.28.0)