Potion of curing
A potion which restores a small amount of health, and cures poison and confusion. |
Quaffing a potion of curing restores 4 + 1d7
HP (5-11 HP, 8 HP on average) and cures poison and confusion.
You feel better.
Strategy
These are best saved for times when you need to cure confusion. If you need pure HP restoration, a potion of heal wounds is stronger. However, curing can be used in lieu of other escape options. Just don't be surprised if whatever monster you're facing deals more damage than you've recovered. If possible, it's better to retreat and heal through natural regeneration. Curing is also good against poison, which can stack up quickly in combat. A single potion of curing is enough to cure the poison, no matter how severe it is.
Do note that these potions only cure poison and confusion. The vast majority of status effects are unaffected. If you're dealing with effects such as petrification, slowness, or an unwanted transformation, you'll want a potion of cancellation instead.
History
- Prior to 0.27, this potion could cure sickness.
- Prior to 0.26, this potion could cure HP rot.
- Prior to 0.17, potions of curing could only heal rot when at or near full health.
- Prior to 0.10, this item was known as a potion of healing.
Potions |
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Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |