Control Teleport
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Control Teleport | |
---|---|
Level | 4 |
School1 | Charms |
School2 | Translocation |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell allows the caster to control their next translocation – either by selecting an approximate target for a teleport, or by selecting a direction for a blink. Be wary that controlled translocations will cause the subject to become contaminated with magical energy, and that controlled teleports will take longer to trigger than uncontrolled ones. |
Control Teleport is a level 4 Charms/Translocations spell which temporarily grants the caster the teleport control (cTele) status effect. When teleporting with this status, you can choose a specific location, and you will land within 2 tiles of that square (heavily favoring 1 tile away). However, the teleport is delayed by 1d3
turns. When making an uncontrolled blink, you'll be sent 2-7 squares in a direction of your choosing.
The status wears off after you make 1 teleport or blink. Be aware that it will cause some magic contamination.