Potion of mutation
A potion which mutates the drinker, removing several mutations then granting a few random mutations, which are likely (but not guaranteed) to be beneficial. |
A surprise in every bottle! When drunk, a potion of mutation first removes 2-3 mutations, then adds 1-3 random mutations (each with a 60% chance of being "good"), then has a 50% chance to add one good mutation. This potion is affected by mutation resistance. In addition, characters who are already mutated are less likely to gain further mutations.
Followers of Zin incur penance if they knowingly drink this potion at less than ****** (160) piety. Once that piety threshold has been reached, however, Zin suppresses the mutation-adding effects of the potion, so followers can drink it to only remove mutations.
Ghouls cannot use this potion, but drinking an unidentified potion of mutation will cause them to suffer stat drain.
Strategy
Potions of mutation are essential to counter malmutations. Certain bad mutations, such as teleportitis and No Unsafe Scrolls, are extremely dangerous to have. Other than the god Jiyva, these potions are the only way to remove any such mutations you come across. Therefore, you should use them wisely. Generally, you shouldn't quaff them in the hopes of getting a good mutation.
History
- Prior to 0.27, potions of mutation removed 2-4 mutations and provided a guaranteed good mutation.
- Prior to 0.21, potions of mutation removed 2-6 random mutations instead of 2-4.
- Prior to 0.20, potions of mutation just attempted to give 1-3 random mutations, with separate potions of beneficial mutation and potions of cure mutation.
Potions |
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Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |