Teleport Other
| | |
|---|---|
| Level | 3 |
| School1 | Translocation |
| Source(s) | Book of Displacement There-And-Back Book |
| Casting noise | 3 |
| Spell noise | 0 |
| Power Cap | 100 |
| Range | 8 |
| Flags | Will check, Escape, Not self, Target |
| Attempts to teleport a targeted creature out of the caster's sight, after a short delay. |
Teleport Other is a level 3 Translocations spell which, if it succeeds a willpower check causes a monster to randomly teleport out of LOS after 3-5 turns, which certain areas may delay. The monster will be teleported to a random location outside line of sight. It is smite-targeted, but as the name implies, you cannot target yourself with it.
Warpers start with this spell in their libraries.
Strategy
Teleport is a powerful effect in theory, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks willpower, so the spell often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, can be a difficult task. And many monsters simply have too much willpower to reasonably hex without a vulnerability-like effect. Even if the teleport works, the monster can potentially be warped into your retreat path or just out of LOS.
Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.
History
- Prior to 0.33, this spell was not smite-targeted.
- Prior to 0.32, monsters affected by this spell didn't always teleport out of LOS.
- Prior to 0.28, this spell had a power cap of 200.
- Prior to 0.27, the naga mage and nagaraja could cast this spell.
- Prior to 0.17, hellwings could cast this spell.
- Prior to 0.12, the spell worked less often.