Clockroach
Revision as of 07:12, 30 January 2026 by Regret-index (talk | contribs) (Will writing a page with the Warding flag help? Who knows. Clockroach page stub written.)
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
For a list of all arthropods, see list of arthropods.
- This page is a stub. You could probably expand this page should you wish to do so.
| clockroach B | |
|---|---|
| HP | 7-15 |
| HD | 1 |
| XP | 37 |
| Speed | 12 |
| AC | 3 |
| EV | 10 |
| Will | 20 |
| Attack1 | 4 (bite: plain)
|
| Resistances | None |
| Vulnerabilities | Poison |
| Habitat | Land |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Little |
| Type | clockroach, clockroach |
| Flags | Warded No skeleton |
| A common dungeon pest that combines the worst features of a scavenging insect and a looming deadline.
Time flows strangely around it, rewinding any injuries inflicted upon it unless the source of them is near enough to be caught up in its timestream. |
Useful Info
Clockroaches are early Dungeon pests that first introduce the Warding mechanic, which prevents them from taking any damage from non-adjacent sources. They also are fast and have a weak Sandblast spell that has its damage heavily reduced by AC.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Sandblast (3d7) | Magical flag |
Strategy
- Earlygame mages that otherwise could zap monsters from afar should duck around corners to avoid a Sandblast to the face.
- Species with severe equipment restrictions such as Felids and Octopodes have to care much more about these than other species, due to their low innate AC.
Tips & Tricks
- Allies count as their own sources of damage, so Summoners, Forgewrights, and Necromancers all won't mind.
- Clouds, such as from scrolls of poison, count as your damage, and won't
History
- Clockroaches were added in 0.34, replacing giant cockroaches.