Ironbound convoker
Revision as of 19:40, 4 March 2013 by CommanderC (talk | contribs)
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
ironbrand convoker @ [[File:{{{tile_name}}}.png|32px]] | |
---|---|
HP | ? |
HD | 9 |
XP | ? "?" is not a number.
|
Speed | 10 |
AC | 0 |
EV | 10 |
Will | ? "?" is not a number.
|
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Warm-blooded Speaks Spellcaster Actual spells |
Guardian mages clad in pattern-etched armour, convokers can recite a word of recall to summon distant allies to their location and then imbue them with unnatural might. |
Contents
Useful Info
Ironbrand convokers are dangerous enemy support units which enhance the melee prowess of any monsters nearby, and will use their unique Word of Recall spell to call in reinforcements from elsewhere on the floor, particularly when encountered alone. They can be found in the Vaults.
Spells
Spell set | |
---|---|
Slot1 | Might Other |
Slot2 | Might Other |
Slot3 | none |
Slot4 | Word of Recall |
Slot5 | Word of Recall |
Slot6 | none |
Tips & Tricks
- Word of Recall takes 3 turns to complete. If you can kill, confuse, silence, fear, petrify, or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive.
History
Ironbrand convokers will be added in 0.12.