Chonchon
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| chonchon x | |
|---|---|
| HP | 41-84 |
| HD | 14 |
| XP | 1250 |
| Speed | 20 (spell: 200%) |
| AC | 6 |
| EV | 16 |
| Will | 60 |
| Attack1 | 32 (headbutt: chaos) |
| Attack2 | 28 (bite: vampiric)
|
| Resistances | None |
| Vulnerabilities | Silver |
| Habitat | Land |
| Intelligence | Human |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Tiny |
| Type | chonchon, chonchon |
| Flags | Flying Batty Warm-blooded No poly Evil |
| Some sorcerers care little for unholy realms or undead forms, seeking power instead in the whims of cruel chaos. This ominous owl-winged head is all that remains of a former archmage: it delights in spreading misfortune and drinking blood in its new airborne form.
“In its simplest form it is a bird of the night, an owl (_Strix rufipes_) that |
Contents
Useful Info
Chonchons are flying-head batlike monsters, occasionally found in the Depths. They possess vampiric and chaotic flavoured attacks, as well as an ability to pull you forward.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Beckoning Gale (2d12) | Wizard flag |
Tips & Tricks
- Beckoning Gale could easily result in death for squishy characters in tightly packed Depths. Thus it's better to get rid of chonchons as soon as possible, luckily their hp value is not too large.
History
- chonchons were added in 0.34