Concussion
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
| It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one-quarter of any damage that pierces their armour. |
The Concussion brand does the following:
- Pushes mobs backwards and stuns them, with duration proportional to weapon delay to prevent stunlocks.
- If a monster is the primary target [1], the player will follow.
- If the monster is knocked into a solid feature [2], they take an extra 25% damage instead of being stunned.
- Has no effect if there is another creature behind your target.
Sources
Only generates on Maces and Flails, and is available through both random generation and Scroll of Brand Weapon.
History
- In 0.34, concussion will be added along with several other weapon type specific brands.
References
| Brands | |
|---|---|
| Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Artefact only: Curare • Deathbane • Dragon slaying • Reaping • Silver |
| Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
| Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |