Difference between revisions of "Alistair's Intoxication"

From CrawlWiki
Jump to: navigation, search
m (Updated to be listed as current with 0.22 after checking master changelog for changes.)
m
 
Line 2: Line 2:
 
{{spell info}}
 
{{spell info}}
  
'''Alistair's Intoxication''' is a level 5 [[Transmutations|Transmutation]]/[[Poison Magic|Poison]] spell which attempts to [[confuse]] all monsters in your line of sight, but may inflict [[vertigo]] on you.
+
'''Alistair's Intoxication''' is a level 5 [[Transmutations|Transmutation]]/[[Poison Magic|Poison]] spell which attempts to [[confusion|confuse]] all monsters in your line of sight, but may inflict [[vertigo]] on you.
  
 
The monsters affected must:
 
The monsters affected must:
Line 20: Line 20:
 
==History==
 
==History==
 
* Prior to [[0.18]], Alistair's Intoxication was level 4, could never affect rPois monsters, and could confuse or int-drain the player instead of causing vertigo. Also, mummies and [[lichform]] characters were unable to cast this spell.
 
* Prior to [[0.18]], Alistair's Intoxication was level 4, could never affect rPois monsters, and could confuse or int-drain the player instead of causing vertigo. Also, mummies and [[lichform]] characters were unable to cast this spell.
 
 
*In versions [[0.9.2]] and earlier, susceptible monsters would be affected 100% of the time.
 
*In versions [[0.9.2]] and earlier, susceptible monsters would be affected 100% of the time.

Latest revision as of 06:29, 1 July 2020

Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Alistair's intoxication.png Alistair's Intoxication
Level 5
School1 Poison
School2 Transmutation
Source(s) Book of Alchemy
Book of Party Tricks
Casting noise 3
Spell noise 0
Power Cap 100
Converts a small portion of the brain matter of those around you into alcohol, confusing all intelligent humanoids within view (although poison-resistant creatures may resist the effects). The caster may experience vertigo briefly as a result of making contact with other minds. It is frequently used as an icebreaker at wizard parties.

Alistair's Intoxication is a level 5 Transmutation/Poison spell which attempts to confuse all monsters in your line of sight, but may inflict vertigo on you.

The monsters affected must:

Monsters with rPois have a 2/3rds chance to resist, and monsters with poison immunity always resist.

The chance of confusing each monster is (40+spell power/3)%, and the chance of giving yourself vertigo is (60-spell power/3)%. At maximum power (capped at 100), monsters will be affected 73% of the time, and you will get vertigo 27% of the time.

Poison resistance offers no benefit to players when casting this spell.

Tips & Tricks

  • Alistair's Intoxication can be used for tackling level 5 of The Vaults, where the entrance stairs are surrounded by dozens of tough, but susceptible creatures.

History

  • Prior to 0.18, Alistair's Intoxication was level 4, could never affect rPois monsters, and could confuse or int-drain the player instead of causing vertigo. Also, mummies and lichform characters were unable to cast this spell.
  • In versions 0.9.2 and earlier, susceptible monsters would be affected 100% of the time.