Difference between revisions of "Animate Dead"

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[[Animate Dead]] is a level 4 [[Necromancy]] spell that attempts to raise all [[corpse]]s and [[skeleton]]s in [[LOS]] as [[zombie]]s or [[skeleton (monster)|skeleton]]s. These minions cannot heal or use [[stairs]], but will serve you faithfully until death or until they crumble to dust. Some corpses cannot be raised in this manner. The [[HD]] of raised skeletons and zombies depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>.
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[[Animate Dead]] is a level 4 [[Necromancy]] spell that attempts to raise living enemies as [[zombie]]s.
  
[[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] also guarantees the spell at 3* piety.
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[[Necromancer]]s begin with this spell in their libraries. [[Kikubaaqudgha]] may grant this spell at 1* piety.
  
==Strategy==
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==Useful Info==
*Animate Dead is a very powerful spell for [[Kikubaaqudgha]] followers -- conviently, the god will always gift it. Combining the Corpse Delivery ability with this spell allows you to rapidly create a large gang of allies at will, in exchange for a very affordable chunk of [[piety]] and [[MP]]. Other characters can also put it to good use; animating the remains of every powerful enemy you defeat on a given floor means that you'll have plenty of allies available in case you come across a very powerful [[unique]].
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Grants the '''Reap''' status for a spellpower-based duration: <code>20 + 1d(pow)</code><ref>{{source ref|master|spl-other.cc|121}}</ref>, for a maximum of 100 turns. For every monster you kill, you have a <code>(150 + 0.5power) / 200</code><ref>{{source ref|master|mon-death|1369}}</ref> chance to create a zombie from a natural creature, assuming you dealt 100% damage. Chance to raise a zombie scales linearly down with damage other monsters deal.
*Although pricier than [[Animate Skeleton]], Animate Dead offers significant advantages:
 
**Zombies have better stats than skeletons, though both are weaker than the original monster.
 
**Animate Dead can raise multiple corpses at once. This makes it a much more useful option in the middle of combat.
 
* Fast species may want to use the Ctrl-E command to limit the travelling speed to the lowest ally speed.
 
  
==Limitations==
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Zombies created by this spell have an unlimited duration. Their [[HD]] depends on the [[spellpower]]: <code>minion_hd = mons_hd * (100 + pow) / 300</code>. They will disintegrate if you recast the spell or leave the level
The following corpses are unaffected by Animate Dead:
 
  
{{monsterlink|Shapeshifter}}
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Animate Dead and [[Death Channel]] may work on the same target simultaneously, but not any of the other undead-creating Necromancy spells.
{{monsterlink|Glowing shapeshifter}}
 
  
The following corpses are too rotten for a proper zombie. You will get skeletons instead.
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==Strategy==
 
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*Animate Dead is a very powerful spell for [[Kikubaaqudgha]] followers, which the god can thankfully gift. Using Undead Wretches at the start of a dangerous floor gives a large gang of allies for the entire floor, in exchange for a very affordable chunk of [[piety]]. You can also use it at the beginning of a dangerous battle.
{{monsterlink|Necrophage}}
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*Fast species may want to use the Ctrl-E command to limit the travelling speed to the lowest ally speed.
{{monsterlink|Ghoul (monster)}}
 
{{monsterlink|Bog body}}
 
  
 
==See Also==
 
==See Also==
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==History==
 
==History==
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*Prior to [[0.29]], Animate Dead would revive all [[corpse]]s on the floor as undead, which would eventually expire. It had a spellpower cap of 200, and could not work on a few specific enemies' corpses.
 
*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did).
 
*Prior to [[0.26]], the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of [[food]], as raised zombies did not drop [[chunk]]s (but Animate Skeleton did).
 
*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.
 
*Prior to [[0.17]], raised creatures were permanent until death. Also, some monsters could cast this spell.
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*Prior to [[0.10]] Animate Dead would ignore any corpses on a spot after the first corpse.  
 
*Prior to [[0.10]] Animate Dead would ignore any corpses on a spot after the first corpse.  
 
*Prior to [[0.5]], zombies and skeletons could use stairs, making this an excellent spell for creating armies.
 
*Prior to [[0.5]], zombies and skeletons could use stairs, making this an excellent spell for creating armies.
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==References==
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<references/>

Revision as of 18:13, 24 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Animate dead.png Animate Dead
Level 4
School1 Necromancy
Source(s) Book of Death
Book of Unlife
Casting noise 3
Spell noise 0
Power Cap 100
Hated By Elyvilon
The Shining One
Zin
Flags Helpful, Selfench, Utility
For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.

“Remember, I am not recording the vision of a madman. The sun does not more
certainly shine in the heavens, than that which I now affirm is true. Some
miracle might have produced it, yet the stages of the discovery were distinct
and probable. After days and nights of incredible labour and fatigue, I
succeeded in discovering the cause of generation and life; nay, more, I became
myself capable of bestowing animation upon lifeless matter.”
-Mary Shelley, _Frankenstein, or the Modern Prometheus_,
Vol. I, Chapter 3. 1818 (1st Ed.)

Animate Dead is a level 4 Necromancy spell that attempts to raise living enemies as zombies.

Necromancers begin with this spell in their libraries. Kikubaaqudgha may grant this spell at 1* piety.

Useful Info

Grants the Reap status for a spellpower-based duration: 20 + 1d(pow)[1], for a maximum of 100 turns. For every monster you kill, you have a (150 + 0.5power) / 200[2] chance to create a zombie from a natural creature, assuming you dealt 100% damage. Chance to raise a zombie scales linearly down with damage other monsters deal.

Zombies created by this spell have an unlimited duration. Their HD depends on the spellpower: minion_hd = mons_hd * (100 + pow) / 300. They will disintegrate if you recast the spell or leave the level

Animate Dead and Death Channel may work on the same target simultaneously, but not any of the other undead-creating Necromancy spells.

Strategy

  • Animate Dead is a very powerful spell for Kikubaaqudgha followers, which the god can thankfully gift. Using Undead Wretches at the start of a dangerous floor gives a large gang of allies for the entire floor, in exchange for a very affordable chunk of piety. You can also use it at the beginning of a dangerous battle.
  • Fast species may want to use the Ctrl-E command to limit the travelling speed to the lowest ally speed.

See Also

History

  • Prior to 0.29, Animate Dead would revive all corpses on the floor as undead, which would eventually expire. It had a spellpower cap of 200, and could not work on a few specific enemies' corpses.
  • Prior to 0.26, the lifespan of raised undead didn't depend on spellpower, and was longer. Necromancers had to be slightly aware of food, as raised zombies did not drop chunks (but Animate Skeleton did).
  • Prior to 0.17, raised creatures were permanent until death. Also, some monsters could cast this spell.
  • Prior to 0.15, plague shamblers would also only produce skeletons.
  • Prior to 0.13, vampire mosquitoes, ugly things, very ugly things, guardian serpents, sky beasts and Arachne could not be animated.
  • Prior to 0.10 Animate Dead would ignore any corpses on a spot after the first corpse.
  • Prior to 0.5, zombies and skeletons could use stairs, making this an excellent spell for creating armies.

References