Black Mark

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Revision as of 13:26, 17 November 2015 by Bwijn (talk | contribs) (updated to 0.17)
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Version 0.17: This article may not be up to date for the latest stable release of Crawl.

Player version

Black Mark is the third level of the Negative Energy Resistance demonspawn mutation. Each time you attack a monster in melee, there is a 20% chance that you will drain its vitality, applying one of these effects to the victim: antimagic, weak, or draining.

Monster version

This spell empowers the caster and their nearby allies to steal the vital energies of their foes on a successful melee attack, variously draining magic, speed, abilities, or skills.

Black Mark is a monster-only spell that applies the black mark status effect to any creature in the LOS of the caster that is hostile to the player. When a monster with this enchantment deals some damage in melee to the player or another monster, it will be healed for a random amount 2d(damage done/2) and one of the following effects will be applied to the defender:

The following monsters are able to cast Black Mark:

6 Demonspawn black sun.png Black sun

z Murray.png Murray

History

In 0.17, black Mark no longer gives vampirism (healing you for 1d(damage done-1); its other effects are now stronger.

Black Mark was added in 0.14.