Difference between revisions of "Blood temperature"

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(mention notable cold blooded monsters.)
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'''Blood temperature''' is a trait of all monsters which have blood (most [[natural]], non-[[list of insects|insect]], [[list of arachnids|-arachnid]], [[list of jellies|-jelly]], or [[list of eyeballs|-eyeball]] monsters). Cold-blooded creatures are [[slow]]ed if hit by a [[Attack flavour|cold attack]] and are slowed twice as long by [[Metabolic Englaciation]].
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'''Blood temperature''' is a trait of all monsters which have blood (most [[natural]], non-[[list of insects|insect]], [[list of arachnids|-arachnid]], [[list of jellies|-jelly]], or [[list of eyeballs|-eyeball]] monsters).
  
Notably [[Hydra]]s are cold-blooded monster, so if you don't have a slicing flaming weapon to deal with them, another good strategy is using a non-slicing cold weapon to slow them.
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They can be either [[cold-blooded]] or [[warm-blooded]].
  
For the late game, [Draconian]s which are populating the Realm of [Zot] are also cold-blooded.
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[[Cold-blooded]] creatures are [[slow]]ed if hit by a [[Attack flavour|cold attack]] and are slowed twice as long by [[Metabolic Englaciation]].
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[[Warm-blooded]] creatures have no specific vulnerabilities.
  
 
[[category:Blood temperature]]
 
[[category:Blood temperature]]

Revision as of 20:30, 2 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

Blood temperature is a trait of all monsters which have blood (most natural, non-insect, -arachnid, -jelly, or -eyeball monsters).

They can be either cold-blooded or warm-blooded.

Cold-blooded creatures are slowed if hit by a cold attack and are slowed twice as long by Metabolic Englaciation.

Warm-blooded creatures have no specific vulnerabilities.