Difference between revisions of "Cap"

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{{obsolete}}
 
{{armour
 
{{armour
 
  |name = Cap
 
  |name = Cap
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  |weartime = 2
 
  |weartime = 2
 
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}}
 
 
{{flavour|A cloth or leather cap.}}
 
{{flavour|A cloth or leather cap.}}
 
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'''Caps''' are a form of head [[armour]] that provide no base [[AC]], but unlike [[helmet]]s, they can be worn by characters with [[beak]]s, [[antennae]], or all but the largest [[horns]]. They can be enchanted up to +2, and are identical to [[wizard hat]]s except for their list of possible [[ego]]s:
'''Caps''' are a form of head [[armour]] that provide no base [[AC]], but unlike [[helmet]]s, they can be worn by characters with [[beak]]s, [[antennae]], or all but the largest [[horns]]. They can be enchanted up to +2. Rare [[ego]] caps boost [[intelligence]], or grant the ability to [[see invisible]] or have a [[guardian spirit|spirit shield]]. Apart from having a different set of possible egos, there is no functional difference between an unbranded cap and an unbranded [[wizard hat]].
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*[[Intelligence]] (+3)
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*[[See invisible]]
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*[[Spirit shield]]
  
 
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| [[File:Cap 1.png]]
 
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==History==
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Caps were replaced with [[hat]]s in [[0.14]].
  
 
[[Category:Headgear]]
 
[[Category:Headgear]]

Latest revision as of 16:26, 9 April 2014

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Name Cap
Size to wear all up to large
Armour Class 0
Encumbrance rating +0
Maximum Enchantment +2
Grants nothing
Time to Wear 5


A cloth or leather cap.

Caps are a form of head armour that provide no base AC, but unlike helmets, they can be worn by characters with beaks, antennae, or all but the largest horns. They can be enchanted up to +2, and are identical to wizard hats except for their list of possible egos:

Cap
Cap 1.png

History

Caps were replaced with hats in 0.14.