Difference between revisions of "Cause Fear"

From CrawlWiki
Jump to: navigation, search
(Removed reference to rod of warding)
(Updated for 0.14)
Line 1: Line 1:
{{version013}}
+
{{version014}}
 
{{Spell
 
{{Spell
 
|name=Cause Fear
 
|name=Cause Fear
Line 16: Line 16:
 
{{Flavour|This spell causes fear in those near to the caster.}}
 
{{Flavour|This spell causes fear in those near to the caster.}}
  
'''Cause Fear''' is a level 4 [[Hexes]] spell which scares monsters away from your current position. It only affects [[natural]], non-[[berserk]] monsters. Its effect is subject to [[magic resistance]], counteracted by your [[spell power]].
+
'''Cause Fear''' is a level 4 [[Hexes]] spell which attempts to panic all monsters in your [[line of sight]], causing them to run away from your current position. It only affects [[natural]], non-[[berserk]] monsters, and it must overcome its victim's [[magic resistance]].
  
 
A similar effect can be attained through use of a [[scroll of fear]] or the [[Deck of emergency#Banshee card|Banshee card]].
 
A similar effect can be attained through use of a [[scroll of fear]] or the [[Deck of emergency#Banshee card|Banshee card]].
Line 23: Line 23:
 
The monster version of Cause Fear makes the player unable to move toward the caster, though if the caster closes to melee range, the player will still be able to engage them in melee. Depending on how well you can fight from a distance and what areas of the floor this cuts you off from, this may or may not be a problem. Fear also prevents the player from [[berserk]]ing. High magic resistance can prevent this spell from affecting you.
 
The monster version of Cause Fear makes the player unable to move toward the caster, though if the caster closes to melee range, the player will still be able to engage them in melee. Depending on how well you can fight from a distance and what areas of the floor this cuts you off from, this may or may not be a problem. Fear also prevents the player from [[berserk]]ing. High magic resistance can prevent this spell from affecting you.
  
The following monsters cast Cause Fear:
+
The following monsters can cast Cause Fear:
*[[Eidolon]]
+
*{{monsterlink|Eidolon}}
 +
*{{monsterlink|Giant orange brain}}
 +
*{{monsterlink|Satyr}}

Revision as of 13:53, 8 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Cause fear.png Cause Fear
Level 4
School1 Hexes
Source(s)
Casting noise 3
Spell noise 0
This spell causes fear in those near to the caster.

Cause Fear is a level 4 Hexes spell which attempts to panic all monsters in your line of sight, causing them to run away from your current position. It only affects natural, non-berserk monsters, and it must overcome its victim's magic resistance.

A similar effect can be attained through use of a scroll of fear or the Banshee card.

Monster Version

The monster version of Cause Fear makes the player unable to move toward the caster, though if the caster closes to melee range, the player will still be able to engage them in melee. Depending on how well you can fight from a distance and what areas of the floor this cuts you off from, this may or may not be a problem. Fear also prevents the player from berserking. High magic resistance can prevent this spell from affecting you.

The following monsters can cast Cause Fear: