Difference between revisions of "Control Teleport"

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{{flavour|This spell allows the caster to control their next translocation – either by selecting an approximate target for a teleport, or by selecting a direction for a blink. Be wary that controlled translocations will cause the subject to become contaminated with magical energy, and that controlled teleports will take longer to trigger than uncontrolled ones.}}
 
{{flavour|This spell allows the caster to control their next translocation – either by selecting an approximate target for a teleport, or by selecting a direction for a blink. Be wary that controlled translocations will cause the subject to become contaminated with magical energy, and that controlled teleports will take longer to trigger than uncontrolled ones.}}
  
'''Control Teleport''' is a level 4 [[Charms]]/[[Translocations]] spell which temporarily grants the caster the [[teleport control]] [[status effect]], giving them the ability to fully direct their teleports and partially control their [[blink]]s (known as semi-controlled blinking). This intrinsic increases the delay before a teleport takes effect, and disappears immediately after each teleport or blink.
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'''Control Teleport''' is a level 4 [[Charms]]/[[Translocations]] spell which temporarily grants the caster the [[teleport control]] (cTele) [[status effect]]. When [[teleport]]ing with this status, you can choose a specific location, and you will land within 2 tiles of that square (heavily favoring 1 tile away). However, the teleport is delayed by <code>1d3</code> turns. When making an uncontrolled [[blink]], you'll be sent 2-7 squares in a direction of your choosing.
  
Be aware that controlled teleports and blinks will cause the caster to [[glow]].
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The status wears off after you make 1 teleport or blink. Be aware that it will cause some [[magic contamination]].
  
 
==History==
 
==History==
This spell was removed in [[0.17]].
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* This spell was removed in [[0.17]].
 
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* Prior to [[0.13]], the cTele status didn't wear off after a teleport/blink; you could perform multiple controlled teleports with a single cast. Also, controlled teleports didn't delay teleports.
Prior to [[0.13]], this spell allowed the caster to perform multiple controlled teleports or blinks with a single casting, and it didn't delay teleports.
 
  
 
[[Category:Obsolete spells]]
 
[[Category:Obsolete spells]]

Latest revision as of 23:33, 6 July 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Control teleport.png Control Teleport
Level 4
School1 Charms
School2 Translocation
Source(s)
Casting noise 3
Spell noise 0
This spell allows the caster to control their next translocation – either by selecting an approximate target for a teleport, or by selecting a direction for a blink. Be wary that controlled translocations will cause the subject to become contaminated with magical energy, and that controlled teleports will take longer to trigger than uncontrolled ones.

Control Teleport is a level 4 Charms/Translocations spell which temporarily grants the caster the teleport control (cTele) status effect. When teleporting with this status, you can choose a specific location, and you will land within 2 tiles of that square (heavily favoring 1 tile away). However, the teleport is delayed by 1d3 turns. When making an uncontrolled blink, you'll be sent 2-7 squares in a direction of your choosing.

The status wears off after you make 1 teleport or blink. Be aware that it will cause some magic contamination.

History

  • This spell was removed in 0.17.
  • Prior to 0.13, the cTele status didn't wear off after a teleport/blink; you could perform multiple controlled teleports with a single cast. Also, controlled teleports didn't delay teleports.