Difference between revisions of "Cross-train"

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m (Jozrael moved page Crosstrain to Cross-train)
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{{version020}}
 
{{version020}}
  
All weapon skills '''crosstrain''' with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills crosstrain with each other:
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All weapon skills '''cross-train''' with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other:
  
*[[Short Blades]] and [[Long Blades]] crosstrain each other
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*[[Short Blades]] and [[Long Blades]] cross-train each other
*[[Axes]] and [[Staves]] crosstrain [[Polearms]] and [[Maces & Flails]]
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*[[Axes]] and [[Staves]] cross-train [[Polearms]] and [[Maces & Flails]]
*[[Maces & Flails]] and [[Polearms]] crosstrain [[Axes]] and [[Staves]]
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*[[Maces & Flails]] and [[Polearms]] cross-train [[Axes]] and [[Staves]]
*[[Throwing]] and [[Slings]] crosstrain each other
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*[[Throwing]] and [[Slings]] cross-train each other
  
 
==Effect==
 
==Effect==
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==History==
 
==History==
Prior to [[0.15]], crosstraining gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.
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Prior to [[0.15]], cross-training gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.
  
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 06:38, 8 June 2018

Version 0.20: This article may not be up to date for the latest stable release of Crawl.

All weapon skills cross-train with at least one other weapon skill. Experience invested in the main skill gives a direct 40% experience bonus to the secondary skills. The following weapon skills cross-train with each other:

Effect

In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.

History

Prior to 0.15, cross-training gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.