Difference between revisions of "Discord"

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(upd 0.24, saw it in game, no changes)
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==Effect==
 
==Effect==
All susceptible monsters who fail a [[magic resistance]] test will be frenzied. Sleeping creatures are not affected by this spell, and neither are mindless creatures with non-natural holiness. Monsters exhausted after berserk are temporarily immune.
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All susceptible monsters who fail a [[willpower]] test will be frenzied. Sleeping creatures are not affected by this spell, and neither are mindless creatures with non-natural holiness. Monsters exhausted after having gone berserk are temporarily immune.
  
 
Frenzied creatures attack anything (including you) and also go berserk if they have [[natural]] holiness.
 
Frenzied creatures attack anything (including you) and also go berserk if they have [[natural]] holiness.
  
Since power limit of the spell is 200 and like all mass enchantments it gets 50% power boost, it can affect even late game monsters.  
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Since the power limit of the spell is 200 and it gets a 50% power boost like other mass enchantments, it can affect even late-game monsters.
  
 
This spell is hated by [[Cheibriados]], who will impose [[penance]] on any player casting it.
 
This spell is hated by [[Cheibriados]], who will impose [[penance]] on any player casting it.
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*Affected monsters are [[neutral]] while under the duration of the spell. Note that most spells do not automatically target a neutral target, though this is more of a comfort issue.
 
*Affected monsters are [[neutral]] while under the duration of the spell. Note that most spells do not automatically target a neutral target, though this is more of a comfort issue.
  
*This spell is especially useful against groups of living enemies. Even if some of them resist, they will usually be torn apart by their [[berserk]] former allies. (You do get experience for kills done by affected monsters.) Ogre groups, Deep Troll packs and the Draconians in Zot all make good targets.
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*This spell is especially useful against groups of living enemies. Even if some of them resist, they will usually be torn apart by their [[berserk]] former allies. (You do get experience for kills done by affected monsters.) Ogre bands, Deep Troll packs and the Draconians in Zot all make good targets.
  
 
*After using this spell you`ll usually want to get out of sight fast, to prevent accidentally being swarmed by several berserk opponents. (The duration of this spell is not dependent on your LOS.)
 
*After using this spell you`ll usually want to get out of sight fast, to prevent accidentally being swarmed by several berserk opponents. (The duration of this spell is not dependent on your LOS.)
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*Very, very useful on Vaults:5 entry if you can get away from the ensuing bloodbath.
 
*Very, very useful on Vaults:5 entry if you can get away from the ensuing bloodbath.
  
*Unaffected monsters do not usually target their former allies unless they themselves get attacked by them. Coupled with the increased damage and speed from berserk it is possible for a frenzied [[Vault guard]] to walk up to several mighty dragons and slaughter them one by one.
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*Unaffected monsters do not usually target their former allies unless they themselves get attacked by them. Coupled with the increased damage and speed from berserk, it is possible for a frenzied [[Vault guard]] to walk up to several mighty dragons and slaughter them one by one.
  
 
==History==
 
==History==
 
Discord was added in [[0.13]]
 
Discord was added in [[0.13]]

Revision as of 05:25, 22 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Discord.png Discord
Level 8
School1 Hexes
Source(s) Book of Chaos
The Unrestrained Analects
Casting noise 6
Spell noise 0
Power Cap 200
Flags Wl check, Area, Hasty
Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.

Discord is a level 8 Hexes spell that attempts to frenzy all monsters in your line of sight.

Effect

All susceptible monsters who fail a willpower test will be frenzied. Sleeping creatures are not affected by this spell, and neither are mindless creatures with non-natural holiness. Monsters exhausted after having gone berserk are temporarily immune.

Frenzied creatures attack anything (including you) and also go berserk if they have natural holiness.

Since the power limit of the spell is 200 and it gets a 50% power boost like other mass enchantments, it can affect even late-game monsters.

This spell is hated by Cheibriados, who will impose penance on any player casting it.

Strategy

  • Affected monsters are neutral while under the duration of the spell. Note that most spells do not automatically target a neutral target, though this is more of a comfort issue.
  • This spell is especially useful against groups of living enemies. Even if some of them resist, they will usually be torn apart by their berserk former allies. (You do get experience for kills done by affected monsters.) Ogre bands, Deep Troll packs and the Draconians in Zot all make good targets.
  • After using this spell you`ll usually want to get out of sight fast, to prevent accidentally being swarmed by several berserk opponents. (The duration of this spell is not dependent on your LOS.)
  • Very, very useful on Vaults:5 entry if you can get away from the ensuing bloodbath.
  • Unaffected monsters do not usually target their former allies unless they themselves get attacked by them. Coupled with the increased damage and speed from berserk, it is possible for a frenzied Vault guard to walk up to several mighty dragons and slaughter them one by one.

History

Discord was added in 0.13