Difference between revisions of "Divine retribution"

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===Reduction===
 
===Reduction===
 
For most gods, penance is reduced by:
 
For most gods, penance is reduced by:
*[[Piety]] gain. If you still worship a god with penance, every time you would get piety, it's used to reduce penance instead.
+
*[[Piety]] gain. If you still worship a god with penance, if you would get piety, it can be used to reduce penance instead.
 
*XP gain. Every time the wrath counter reaches 0, penance is reduced by 1-3 (even if no punishment happens).<ref>{{source ref|0.30.1|god-wrath.cc|2278}}</ref>
 
*XP gain. Every time the wrath counter reaches 0, penance is reduced by 1-3 (even if no punishment happens).<ref>{{source ref|0.30.1|god-wrath.cc|2278}}</ref>
 
**Certain gods' punishments can reduce penance by a greater amount.
 
**Certain gods' punishments can reduce penance by a greater amount.

Revision as of 16:32, 9 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Divine retribution (wrath) is the consequence of having incurred penance, divine disfavor, with a god.

Penance

Penance is increased by violating a god's conducts. All gods except Ru incur penance for abandoning them, e.g. Trog gives 50 penance on abandonment.

Penance and retribution are usually synonymous; penance can cause retribution. The three good gods (Elyvilon, Zin, TSO) can incur "penance", but don't inflict punishments unless you worship a disliked god (all good gods hate evil gods; Zin also hates Xom and Jiyva).

Divine Retribution

Every time you gain XP with penance, a counter is decreased. When it reaches 0, there's a 5% chance (per angry god) that you'll suffer wrath within the next 30 decaAut. On average, the wrath counter reaches 0 once every 0.5% of an experience level; that's 10 retributions per XL per god. Owing penance to multiple gods means you will suffer wrath more frequently, but it will not last any longer.

Some gods inflict passive effects while under penance. Ashenzari reduces your skills and makes enemy AI stronger; Ignis sets rF to 0 and randomly grants monsters the "fire champion" status; Vehumet gives you a 5% chance to fail Conjurations spells. These effects are entirely separate from the wrath counter.

Reduction

For most gods, penance is reduced by:

  • Piety gain. If you still worship a god with penance, if you would get piety, it can be used to reduce penance instead.
  • XP gain. Every time the wrath counter reaches 0, penance is reduced by 1-3 (even if no punishment happens).[1]
    • Certain gods' punishments can reduce penance by a greater amount.
  • If you leave and re-worship the god, penance will be reset (though your piety is reset, too). Only Lugonu prevents re-worship.

For Ashenzari, Elyvilon Gozag, and Hepliaklqana, their wrath is considered entirely of passive effects. They do not use the wrath counter; only direct XP gain (or piety, for Elyvilon) will end penance.

If the penance is reduced to zero, you will see the following message:

<god> seems mollified.

Penance Counter

If you are still worshipping the god in question, the Favour description in the religion screen (^) describes penance:[2]

Favour Penance
Godly wrath is upon you! 50+
You've transgressed heavily! Be penitent! 20+
You are under penance. 5+
You should show more discipline. 4 or less

If you aren't worshipping the god, you can look up the god (with ? / G) or pray at their altar to get a description:[3]

Favour Penance Remaining
... wrath is upon you! greater than 75%
... well remembers your sins. greater than 50%
... wrath is beginning to fade. greater than 25%
... is almost ready to forgive your sins. less than 25%
... is neutral towards you. 0%

The initial penance counter depends on the god:[4]

  • 50 - Ashenzari, Beogh, Elyvilon, Goazag, Helpliaklqana, Lugonu, Nemelex Xobeh, Trog, and Xom ("Relatively long duration")
  • 30 - Fedhas, Kikubaaqudgha, Jiyva, The Shining One, Sif Muna, and Yredelemnul
  • 25 - Cheibriados, Dithmenos, Qazlal, Vehumet, Zin
  • 15 - Ignis

Overwhelming Retribution

When a god's retribution is unleashed on you, it is possible for it to be "overwhelming". There is a chance given by:

20% AND XL < 1d37 - 1 [5]

that it is overwhelming: you will either be confused (resistibly) for 5-7 turns, or slowed for 0-19 (more) turns, equal chance for each.[6]

History

  • Prior to 0.14, divine wrath was applied approximately once every 2000 turns, and could be waited out.
  • Prior to 0.11, the check for retribution every 20 turns would first pick a god whose penance you were under, then determine if that god would exact vengeance upon you. Thus, when you were under penance from multiple gods, you would be under penance for longer, but you would experience a given angry god's wrath less often. This could be exploited to "dilute" particularly nasty god retributions in the early game, such as Lugonu's, by joining and abandoning multiple gods with more manageable retributions (such as Xom or Zin).
  • Prior to 0.9, good gods would not place under penance followers who abandoned them for another good god. This was removed because it allowed players to choose which good god would exact retribution if they wanted to join an evil god. This technique was usually used to avoid the Shining One's wrath.

References