Difference between revisions of "Dreamshard necklace"

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{{flavour|A beautiful rainbow of colour and motion trapped within a delicate crystal on a thin silver chain. Listening carefully, one can hear the distant echo of a thousand dreams from all corners of reality, their melody giving a warm sense of safety.}}
 
{{flavour|A beautiful rainbow of colour and motion trapped within a delicate crystal on a thin silver chain. Listening carefully, one can hear the distant echo of a thousand dreams from all corners of reality, their melody giving a warm sense of safety.}}
  
 
[[File:Dreamshard necklace.png]] '''''the dreamshard necklace'''''
 
[[File:Dreamshard necklace.png]] '''''the dreamshard necklace'''''
  
Protects the wearer from lethal or near-lethal damage once<br>
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[[Amulet of the acrobat]]
[[Drain]]s wearer when removed
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Protects the wearer from lethal damage once
  
 
==Mechanics==
 
==Mechanics==
If the user takes a fatal blow, the dreamshard necklace shatters<ref>{{source ref|0.28.0|ouch.cc|928}}</ref>. The necklace also has a 50% chance to activate if the wearer loses 80% or more of their health in a single hit. The necklace will not activate if the user is under the effects of [[Death's Door]].
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If the user would be reduced to 0 HP,<ref>{{source ref|0.31-b1|ouch.cc|1063}}</ref> the dreamshard necklace's *Dream effect activates, causing the following effects:<ref>{{source ref|0.31-b1|spl-goditem.cc|1326}}</ref>
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*The triggering blow is negated; the wearer is left at 1 HP. [[Poison]] is removed, but [[Sticky Flame]] and [[Flay]] are not.
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*The wearer is immune to all damage until their next action.
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*[[Shadow Creatures]] is cast, creating several floor-appropriate allies
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*A [[scroll of fog|bank of fog]] is created.
  
When the necklace shatters<ref>{{source ref|0.28.0|spl-goditem.cc|1328}}</ref>, several effects happen:
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Afterwards, it loses the *Dream property, effectively becoming a regular amulet of the acrobat.
* The triggering blow is negated and the user is healed for anywhere between 50% and 100% of their maximum HP
 
* [[Shadow Creatures]] is cast, creating several floor-appropriate allies
 
* A [[scroll of fog|bank of fog]] is created
 
  
 
==Desirability==
 
==Desirability==
The '''dreamshard necklace'''<ref>{{source ref|0.28.0|art-data.txt|1591}}</ref>, akin to the [https://nethackwiki.com/wiki/Amulet_of_life_saving amulet of life saving] present in other roguelikes, is an incredibly useful artefact. It is the ''ultimate'' escape item, though it continuously occupies the amulet slot (in place of useful amulets like an [[amulet of regeneration]] or [[amulet of reflection|reflection]]) and is only usable once. While it ''is'' mistake insurance, please make sure you've tried everything else, first.
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The '''dreamshard necklace'''<ref>{{source ref|0.29.1|art-data.txt|1603}}</ref> lets you escape from a deadly situation once a game. This lets you take somewhat greater risks than you otherwise would.
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*At a human level of play, [[YASD|mistakes]] of some kind are inevitable. It can save you as you were mindlessly [[tab]]bing enemies.
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*For careful players, it can increase risk tolerance. For example: say a god ability has a 95% chance of keeping you alive, but a [[scroll of blinking]] has a 100% chance. Normally, you should use the scroll of blinking ASAP, since a 5% chance of death is too high in a permadeath game. With the dreamshard necklace, however, you can afford the risk. You can use the god ability, thus saving you from having to use the scroll 95% of the time.
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*There are a few cases where you can [[instadeath|instantly die]] in 1 turn, from 100% health, due no fault of your own. For instance, you could be teleported into the lungs of [[Zot:5]], and take too much damage. This amulet offers some protection against these theoretical cases.
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It is best not to ''rely'' on the dreamshard necklace: the *Dream effect can only be used once. And since it only saves you for 1 turn, you should make sure you have a way to escape at 1 HP. Aside from those stipulations: if this amulet is used carefully, it can be a powerful tool.
  
Despite already having multiple lives, [[felid]]s still receive a benefit from this amulet, as it will save them from experiencing the XL reduction from an actual death.
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Despite already having multiple lives, [[Felid]]s still somewhat benefit from this amulet, since their extra lives are limited.
  
 
==History==
 
==History==
*The dreamshard necklace were added in [[0.28]].
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*Prior to [[0.31]]:
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**The dreamshard necklace didn't have [[Acrobat]], and drained the wearer on unequip. Also, when activated, the necklace was destroyed (this didn't trigger the *Drain).
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**The *Dream effect would restore 50% - 100% of your max HP, instead of leaving you at 1 HP.
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**The *Dream effect had a 50% chance to activate if you lost half of your current HP in a single turn.
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*The dreamshard necklace was added in [[0.28]].
  
 
==References==
 
==References==

Latest revision as of 16:31, 15 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A beautiful rainbow of colour and motion trapped within a delicate crystal on a thin silver chain. Listening carefully, one can hear the distant echo of a thousand dreams from all corners of reality, their melody giving a warm sense of safety.

Dreamshard necklace.png the dreamshard necklace

Amulet of the acrobat

Protects the wearer from lethal damage once

Mechanics

If the user would be reduced to 0 HP,[1] the dreamshard necklace's *Dream effect activates, causing the following effects:[2]

  • The triggering blow is negated; the wearer is left at 1 HP. Poison is removed, but Sticky Flame and Flay are not.
  • The wearer is immune to all damage until their next action.
  • Shadow Creatures is cast, creating several floor-appropriate allies
  • A bank of fog is created.

Afterwards, it loses the *Dream property, effectively becoming a regular amulet of the acrobat.

Desirability

The dreamshard necklace[3] lets you escape from a deadly situation once a game. This lets you take somewhat greater risks than you otherwise would.

  • At a human level of play, mistakes of some kind are inevitable. It can save you as you were mindlessly tabbing enemies.
  • For careful players, it can increase risk tolerance. For example: say a god ability has a 95% chance of keeping you alive, but a scroll of blinking has a 100% chance. Normally, you should use the scroll of blinking ASAP, since a 5% chance of death is too high in a permadeath game. With the dreamshard necklace, however, you can afford the risk. You can use the god ability, thus saving you from having to use the scroll 95% of the time.
  • There are a few cases where you can instantly die in 1 turn, from 100% health, due no fault of your own. For instance, you could be teleported into the lungs of Zot:5, and take too much damage. This amulet offers some protection against these theoretical cases.

It is best not to rely on the dreamshard necklace: the *Dream effect can only be used once. And since it only saves you for 1 turn, you should make sure you have a way to escape at 1 HP. Aside from those stipulations: if this amulet is used carefully, it can be a powerful tool.

Despite already having multiple lives, Felids still somewhat benefit from this amulet, since their extra lives are limited.

History

  • Prior to 0.31:
    • The dreamshard necklace didn't have Acrobat, and drained the wearer on unequip. Also, when activated, the necklace was destroyed (this didn't trigger the *Drain).
    • The *Dream effect would restore 50% - 100% of your max HP, instead of leaving you at 1 HP.
    • The *Dream effect had a 50% chance to activate if you lost half of your current HP in a single turn.
  • The dreamshard necklace was added in 0.28.

References