Difference between revisions of "Injury Bond"

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(Updated for 0.21. Anyone know when the effect changed from being multi-target to single?)
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{{Flavour|Binds the caster to a nearby ally, redirecting half of any damage the target suffers to the caster.}}
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{{flavour|Binds the caster to nearby allies, redirecting half of any damage they suffer to the caster.}}
  
'''Injury Bond''' is a monster-only spell which protects a single ally, causing half of any damage dealt to the recipient to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately.
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'''Injury Bond''' is a monster-only spell that protects nearby allies, causing half of any damage dealt to an ally to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately.
  
==History==
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{{monsters with spell}}
Injury Bond was added in [[0.12]].
 
  
Prior to 0.??, Injury Bond affected all allies in the caster's line of sight.
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Players can protect their allies by [[Summon Guardian Golem|summoning]] a [[guardian golem]].
  
{{monsters with spell}}
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==History==
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*Injury Bond was added in [[0.12]].
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]

Latest revision as of 22:20, 8 February 2023

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Binds the caster to nearby allies, redirecting half of any damage they suffer to the caster.

Injury Bond is a monster-only spell that protects nearby allies, causing half of any damage dealt to an ally to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately.

The following enemies cast Injury Bond:

Players can protect their allies by summoning a guardian golem.

History

  • Injury Bond was added in 0.12.