Difference between revisions of "Iskenderun's Mystic Blast"

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{{AttackSpell
 
{{AttackSpell
 
|name=Iskenderun's Mystic Blast
 
|name=Iskenderun's Mystic Blast
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|range = 2
 
|range = 2
 
|tohit = 10+Power/7
 
|tohit = 10+Power/7
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|target = Area
 
|special = Knockback
 
|special = Knockback
 
|hit_type = normal
 
|hit_type = normal
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|dam_num = 1
 
|dam_num = 1
 
|dam_denom = 3}}
 
|dam_denom = 3}}
'''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]]/[[Translocations]] spell. It generates an explosion centered around the caster, striking all targets within two tiles for moderate physical damage. This can also knock all targets back up to four spaces, with distance and chance dependent on [[spell power]] and enemy [[size]]. Moved enemies are briefly stuned (4-9 [[aut]]s).  
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'''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]]/[[Translocations]] spell. It generates an explosion that damages all targets within 2 tiles of the caster. This effect can knock targets back by up to four spaces. Chance of knockback, as well as distance, depends on [[spell power]] and enemy [[size]]. Moved enemies are briefly stunned (4-9 [[aut]]s).  
  
 
If this movement would push a creature into impassable terrain ([[wall]]s, [[deep water]], or [[lava]]) or another creature, it will instead deal additional impact damage (2d11 at max power). This spell cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
 
If this movement would push a creature into impassable terrain ([[wall]]s, [[deep water]], or [[lava]]) or another creature, it will instead deal additional impact damage (2d11 at max power). This spell cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
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==Strategy==
 
==Strategy==
IMB is an excellent jack-of-all-trades combat spell. It is fairly cheap to cast, can damage multiple targets regardless of resistances, and can knock enemies out of melee (staircase) range. The damage output suffers against durable, high [[AC]] opponents in the late game, but the knockback effect remains useful. Remember that enemy size matters, though - the [[:Category:Giant monsters|largest enemies]] have a ~25% chance of not being pushed at all by a full-power blast.
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IMB is an excellent utility spell, able to knock multiple enemies back at once. It can push enemies away from melee (staircase) range, or make it easier to reposition yourself. Because it is a Conjurations spell, blaster casters won't need much investment to cast this spell. Affordable MP cost, too.
  
==Tips & Tricks==
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As a killing spell, IMB offers moderate, irresistible damage that never misses. Most Conjurations spells will kill quicker and with better MP efficiency. For example: at 50 or so power, [[Searing Ray]] is much better for MP, unless you can hit many targets with IMB.
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===Tips & Tricks===
 
*IMB is a noisy spell, so will attract attention from beyond your [[line of sight]]. If you want to avoid this, pull enemies back to explored areas before fighting them.
 
*IMB is a noisy spell, so will attract attention from beyond your [[line of sight]]. If you want to avoid this, pull enemies back to explored areas before fighting them.
 
*You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls.
 
*You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls.

Revision as of 12:54, 13 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Iskenderun's mystic blast.png Iskenderun's Mystic Blast
Level 4
School1 Conjuration
School2 Translocation
Source(s) Book of Blasting
Book of Weapons
Casting noise 4
Spell noise 10
Power Cap 100
Range 2
Flags Area
Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.
Spell Details
Damage Formula 2d(3+Power/6)
Max Damage 2d19
Max Power 100
Range 2
Targeting Area
To-hit 10+Power/7
Special Knockback

Iskenderun's Mystic Blast (or IMB) is a level 4 Conjurations/Translocations spell. It generates an explosion that damages all targets within 2 tiles of the caster. This effect can knock targets back by up to four spaces. Chance of knockback, as well as distance, depends on spell power and enemy size. Moved enemies are briefly stunned (4-9 auts).

If this movement would push a creature into impassable terrain (walls, deep water, or lava) or another creature, it will instead deal additional impact damage (2d11 at max power). This spell cannot move stationary monsters like statues or oklob plants.

Conjurers begin with this spell available.

Strategy

IMB is an excellent utility spell, able to knock multiple enemies back at once. It can push enemies away from melee (staircase) range, or make it easier to reposition yourself. Because it is a Conjurations spell, blaster casters won't need much investment to cast this spell. Affordable MP cost, too.

As a killing spell, IMB offers moderate, irresistible damage that never misses. Most Conjurations spells will kill quicker and with better MP efficiency. For example: at 50 or so power, Searing Ray is much better for MP, unless you can hit many targets with IMB.

Tips & Tricks

  • IMB is a noisy spell, so will attract attention from beyond your line of sight. If you want to avoid this, pull enemies back to explored areas before fighting them.
  • You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls.

History

  • Prior to 0.25, Iskenderun's Mystic Blast was a range 6 single-target Conjurations spell with a chance to explode on impact, damaging a starburst-shaped area.
  • Prior to 0.17, the range was 7 instead of 6.
  • Prior to 0.11, IMB dealt more damage, but did not explode. Also, its range was 5 instead of 7.