Difference between revisions of "Item"

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(Item classification: finished colors)
(See also)
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==See also==
 
==See also==
 
* [[Artefact]]
 
* [[Artefact]]
 +
* [[Item generation]]
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 15:47, 24 August 2013

In the dungeon there are many different kinds of normal and magical items to be found and used. Some are good, others are bad, but almost all need to be identified.

Basic item types

Item classification

The colour of an item in inventory enhances the item's description as follows:

  • Grey: is otherwise unnotable
  • Dark Grey: is useless or unusable
  • White: is an artefact
  • Blue: has a(n) (un)confirmed ego
  • Green: has an unidentified enchantment, but no ego, and is also used for unbranded god gifts
  • Red: is cursed or harmful or discouraged by religion
  • Bright Green: is uncursed and equipped; or is a poisonous chunk and you are not poison-resistant
  • Bright Red: is cursed and equipped; or is a rot-inducing item (chunk, potion of mutation for undead)
  • Brown: is a contaminated chunk
  • Yellow: can help escape from or survive emergencies (teleport, healing, etc.); or is a preferred food
  • Cyan: is rare and beneficial
  • Magenta: is dangerous to use but potentially useful
  • Light Magenta: is a Rune or the Orb of Zot

These colours can be changed with the menu_colour option.

See also