Difference between revisions of "Jump attack"

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There are two ways to gain this ability:
 
There are two ways to gain this ability:
*As a evocable ability found on some [[boot]]s. It costs 2MP and some food. Its success rate depends on [[Evocations]], and its range is 4.
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*As a evocable ability found on some [[boots]]. It costs 2MP and some food. Its success rate depends on [[Evocations]], and its range is 4.
 
*As a natural ability available to [[Felid]]s. In this case it only costs some food. Its range and success rate depend on the [[experience]] level of the player. Its range starts at 3, and  increases by +1 at XL 6 and XL 12.
 
*As a natural ability available to [[Felid]]s. In this case it only costs some food. Its range and success rate depend on the [[experience]] level of the player. Its range starts at 3, and  increases by +1 at XL 6 and XL 12.
  

Revision as of 22:25, 7 November 2013

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

Jump attack is an ability that uses a creature's kinetic energy to power a high-speed jump attack type, landing you safely nearby. The delay of this action is the same as melee delay.

You cannot jump over flying enemies and can only leap giant enemies submerged in lava or deep water. Standing or swimming in water, lava, or liquefied ground will also prevent you from using this attack.

There are two ways to gain this ability:

  • As a evocable ability found on some boots. It costs 2MP and some food. Its success rate depends on Evocations, and its range is 4.
  • As a natural ability available to Felids. In this case it only costs some food. Its range and success rate depend on the experience level of the player. Its range starts at 3, and increases by +1 at XL 6 and XL 12.

This ability causes exhaustion and it cannot be used when exhausted.

History

Jump attack will be added in 0.14.