Difference between revisions of "Mercury Vapours"

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m (poisonous vapours is not a monster spell)
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==Useful Info==
 
==Useful Info==
Poisonous Vapours inflicts <code>1 + pow/15</code> poison "stacks" on a single monster.<ref>{{source ref|0.30.0|spl-damage.cc|3539}}</ref> Monsters can have up to 4 stacks at a time. It does nothing against foes with [[poison resistance]].
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Poisonous Vapours inflicts <code>1 + pow/15</code> poison "stacks" on a single targets.<ref>{{source ref|0.30.0|spl-damage.cc|3539}}</ref> Monsters can have up to 4 stacks of poison at a time. It does nothing against foes with [[poison resistance]].
  
 
Higher stacks mean more damage per turn, according to the following table:
 
Higher stacks mean more damage per turn, according to the following table:
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When Poisonous Vapours is used against a player, the stack system is not used.
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Poison stacks will decay as turns pass.
  
 
==Strategy==
 
==Strategy==
Poisonous Vapours is a good spell to pick up, even if you aren't a Venom Mage. It is a level 2, smite-targeted spell, which never misses, ignores [[AC]], and deals good damage (for its level). The downside of the spell is that it's poison - damage is done over time, and it does nothing against foes with poison resistance.
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Poisonous Vapours is a good spell to pick up, even if you aren't a Venom Mage. It is a level 2, smite-targeted spell, which never misses, ignores [[AC]], and deals good damage (for its level). The downside of the spell is that it's poison - damage is done over time, and it does nothing against foes with poison resistance. Even then, it's not a dealbreaker.
  
 
With [[Ignite Poison]], Poisonous Vapours jumps from "good" to "excellent". Ignite Poison converts poison into immediate damage, with a bonus multiplier of 200% to 300%. This combination is cheap and extremely strong, ''much'' stronger than what a level 3 spell would suggest.
 
With [[Ignite Poison]], Poisonous Vapours jumps from "good" to "excellent". Ignite Poison converts poison into immediate damage, with a bonus multiplier of 200% to 300%. This combination is cheap and extremely strong, ''much'' stronger than what a level 3 spell would suggest.
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===Tips & Tricks===
 
===Tips & Tricks===
 
* Low-XL [[Venom Mage]]s may want to use [[Sting]] for the reduced MP cost. Otherwise, Poisonous Vapours is almost a direct upgrade; it's more accurate and has better range. Note that Sting deals some damage against poison resistance, so you'll want to keep it around for a bit.
 
* Low-XL [[Venom Mage]]s may want to use [[Sting]] for the reduced MP cost. Otherwise, Poisonous Vapours is almost a direct upgrade; it's more accurate and has better range. Note that Sting deals some damage against poison resistance, so you'll want to keep it around for a bit.
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* Against melee enemies, you can freely [[kiting|kite]] against them. Apply a few stacks of poison, then retreat a few tiles, allowing the poison to do its work.
  
 
==History==
 
==History==

Revision as of 00:20, 20 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Poisonous vapours.png Mercury Vapours
Level 2
School1 Air
School2 Alchemy
Source(s) Book of Vapours
Young Poisoner's Handbook
Casting noise 2
Spell noise 0
Power Cap 50
Range 3
Flags Not self, Target
Briefly transmutes the air around a target into gaseous mercury, poisoning those who breathe it in. Further, the target and adjacent creatures (living or otherwise) may be weakened by mere exposure to the alchemical substance.

Poisonous Vapours is a level 2 Poison/Air spell which causes smite-targeted poison on any vulnerable enemy within line of sight.

Venom Mages start with this spell.

Useful Info

Poisonous Vapours inflicts 1 + pow/15 poison "stacks" on a single targets.[1] Monsters can have up to 4 stacks of poison at a time. It does nothing against foes with poison resistance.

Higher stacks mean more damage per turn, according to the following table:

Poison damage per 1.0 turn (monsters)
# Stacks Damage (avg.) Damage (avg.)
rPois-
1 0-2 (0.75) 1-3 (1.75)
2 0-3 (1) 1-6 (3)
3 0-4 (1.25) 1-9 (4.25)
4 1-6 (2.5) 2-13 (6.5)

Poison stacks will decay as turns pass.

Strategy

Poisonous Vapours is a good spell to pick up, even if you aren't a Venom Mage. It is a level 2, smite-targeted spell, which never misses, ignores AC, and deals good damage (for its level). The downside of the spell is that it's poison - damage is done over time, and it does nothing against foes with poison resistance. Even then, it's not a dealbreaker.

With Ignite Poison, Poisonous Vapours jumps from "good" to "excellent". Ignite Poison converts poison into immediate damage, with a bonus multiplier of 200% to 300%. This combination is cheap and extremely strong, much stronger than what a level 3 spell would suggest.

At 25 power, casting Vapours x2 -> Ignite Poison deals 8d13 damage (avg. 52). At 30 power, Vapours x1 -> Ignite Poison consistently deals 6d13 damage (avg. 39). For reference, Iron Shot at 70 power deals 9d7 damage (avg. 32), and Plasma Beam deals 2d53 (avg. 53). While this combo is poor at turn economy (2-3 turns to cast), it's good to put things into perspective. Poisonous Vapours has better range, never misses, and it's a level 3 spell. Has the added benefit of Olgreb's Toxic Radiance, which is great against crowds. Overall, it's a viable combo into Vaults.

Tips & Tricks

  • Low-XL Venom Mages may want to use Sting for the reduced MP cost. Otherwise, Poisonous Vapours is almost a direct upgrade; it's more accurate and has better range. Note that Sting deals some damage against poison resistance, so you'll want to keep it around for a bit.
  • Against melee enemies, you can freely kite against them. Apply a few stacks of poison, then retreat a few tiles, allowing the poison to do its work.

History

  • Prior to 0.27, Poisonous Vapours would create a short lived cloud, and wouldn't work if there was a cloud already there (including from the spell itself). Also, Vehumet did not consider this spell "destructive".
  • Poisonous Vapours was added in 0.20.

References