Difference between revisions of "Mountain boots"

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+3 [[boots]]<br>
 
+3 [[boots]]<br>
 
[[Cold|rC]]+<br>
 
[[Cold|rC]]+<br>
Prevent [[shaft]]s and involuntary movement (such as [[trample]] or [[wind blast]]).<br>
+
Immunity to [[shaft]]s and involuntary movement (such as [[trample]] or [[wind blast]]).<br>
 
No effect on translocations (e.g. [[dispersal]], [[banishment]]).
 
No effect on translocations (e.g. [[dispersal]], [[banishment]]).
  

Revision as of 01:44, 23 August 2022

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.
These sturdy boots were created by an artificer who lived high up on a remote mountain peak, as protection against the mountain's near-constant avalanches, rockslides, and snowstorms. No force short of translocations magic will budge the wearer from their position.

Boots 1.png The +3 mountain boots

+3 boots
rC+
Immunity to shafts and involuntary movement (such as trample or wind blast).
No effect on translocations (e.g. dispersal, banishment).

Desirability

The mountain boots unrand prevents one of the most (potentially) deadly effects in the game, shafts, and automatically rises to one of the best foot-slot items in the game. Even as just +3 boots with rCold, they provide more protection than any non-artefact boots. The ability to stair dance in the face of enemies like elephants or rockslimes is a very welcome bonus.

History

  • The mountain boots will be introduced in 0.29.

References