Difference between revisions of "Necklace of Bloodlust"

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{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}}
 
{{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}}
[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''<br>
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+Rage<br>
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[[File:Necklace_of_bloodlust.png]] '''''the necklace of Bloodlust'''''
Forces [[berserk]] (on 5% of melee attacks)<br>
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Cursed, 33% chance of recursing itself on equip<br>
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Forces [[berserk]] (on 50% of melee attacks)<br>
 
-3 [[intelligence]]<br>
 
-3 [[intelligence]]<br>
+80 [[magic resistance]] (MR++)<br>
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+80 [[willpower]] (Will++)<br>
 
+6 [[slaying]]<br>
 
+6 [[slaying]]<br>
Extends berserk on 50% of kills for (1 + 1d4) / 2 turns
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Extends berserk on 50% of kills for <code>(1 + 1d4) / 2</code> turns
  
 
==Desirability==
 
==Desirability==
The '''necklace of Bloodlust''' is definitely not the sort of item you'd want to use regularly, but it can still be situationally useful. Although +6 slaying and +80 magic resistance on an amulet are both excellent properties, the berserkitis makes it a risky piece of gear for any character who isn't [[undead]] or doesn't have [[clarity]] to wear for any extended period of time. However, it may be useful for characters who find themselves facing a particularly nasty lone melee threat: the slaying bonus will be quite helpful, and moreover, berserking would likely be useful in this situation instead of harmful. However, at a 5% chance per attack, it is not a good idea to rely on the berserkitis from this item to start a rage; fortunately, the amulet can also be evoked like a mundane [[amulet of rage]]. Be sure to have a [[scroll of remove curse]] handy in case it recurses itself.
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The '''necklace of Bloodlust'''<ref>{{source ref|0.30.0|art-data.txt|1113}}</ref> is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear.
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[[Undead]] players and those with [[clarity]] are unaffected by *Rage, which allows getting full advantage of Bloodlust's other properties. [[Ranged weapon]] users greatly appreciate this amulet too - ranged weapons benefit from slaying, but don't trigger the berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter.
  
==Tips & Tricks==
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Even if you're a melee character who is affected by berserk, it can be a niche swapout. Swap it in whenever berserk is helpful, such as before taking on a [[ghost vault]]). Do note that it takes 5 turns to put on an amulet (and another 5 turns to remove one).
*The berserk effect won't trigger with ranged attacks. This makes the necklace an interesting proposition for characters primarily relying on ranged combat, giving them easy access to berserking while always providing a bonus to slaying and magic resistance.
 
  
 
==History==
 
==History==
*In [[0.20]] the slaying was increased from +3 to +6 and the magic resistance increased from +40 to +80 (MR+ to MR++).
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*Prior to [[0.28]], the amulet only forced berserk on 5% of melee attacks, but had evocable berserk.
*In [[0.19]] the +2 strength buff was removed and the -2 intelligence became -3.
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*Prior to the removal of [[curse]]s in [[0.27]], this item would curse on equip.
*In [[0.18]] the forced berserk chances were decreased from 9% to 5%.
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*Prior to [[0.25]], this amulet's base type was an [[amulet of rage]].
*In [[0.15]] the stealth penalty of -20 was removed.
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*Prior to [[0.20]], the amulet only gave +3 slaying and +40 magic resistance.
*In [[0.14]] the amount of MR given was increased from 30 to 40.
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*Prior to [[0.19]], the amulet had a +2 strength buff was removed and only a -2 intelligence malus.
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*Prior to [[0.18]], the forced berserk chances were decreased from 9% to 5%.
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*Prior to [[0.15]], the amulet had a stealth penalty of -20.
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*Prior to [[0.14]], the amulet only gave 30 MR.
 
*In [[0.12]] the odds of the amulet causing berserk were changed.
 
*In [[0.12]] the odds of the amulet causing berserk were changed.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Amulets]]
 
[[Category:Amulets]]

Latest revision as of 00:56, 19 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.

Necklace of bloodlust.png the necklace of Bloodlust

Forces berserk (on 50% of melee attacks)
-3 intelligence
+80 willpower (Will++)
+6 slaying
Extends berserk on 50% of kills for (1 + 1d4) / 2 turns

Desirability

The necklace of Bloodlust[1] is definitely not the sort of item that a melee character would want to use regularly. While +6 slay and Will++ are excellent properties, the berserkitis makes it a risky piece of gear.

Undead players and those with clarity are unaffected by *Rage, which allows getting full advantage of Bloodlust's other properties. Ranged weapon users greatly appreciate this amulet too - ranged weapons benefit from slaying, but don't trigger the berserk. Casters, in a similar vein, can use this amulet for the Will++; the -3 intelligence penalty is too small to matter.

Even if you're a melee character who is affected by berserk, it can be a niche swapout. Swap it in whenever berserk is helpful, such as before taking on a ghost vault). Do note that it takes 5 turns to put on an amulet (and another 5 turns to remove one).

History

  • Prior to 0.28, the amulet only forced berserk on 5% of melee attacks, but had evocable berserk.
  • Prior to the removal of curses in 0.27, this item would curse on equip.
  • Prior to 0.25, this amulet's base type was an amulet of rage.
  • Prior to 0.20, the amulet only gave +3 slaying and +40 magic resistance.
  • Prior to 0.19, the amulet had a +2 strength buff was removed and only a -2 intelligence malus.
  • Prior to 0.18, the forced berserk chances were decreased from 9% to 5%.
  • Prior to 0.15, the amulet had a stealth penalty of -20.
  • Prior to 0.14, the amulet only gave 30 MR.
  • In 0.12 the odds of the amulet causing berserk were changed.

References