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Revision as of 15:31, 21 March 2017 by Pinkbeast (talk | contribs) (Remove suggestion that casters passively wield one - no hitting, no benefit.)
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Version 0.19: This article may not be up to date for the latest stable release of Crawl.
Weapon: It protects the one who wields it against injury (+AC on strike).
Shield: It protects its wearer from harm (+3 to AC).

Unlike most brands, weapons of protection do not offer the wielder any additional damage output. Instead, the wielder gains a +7 bonus to AC for a short period after hitting with the weapon, significantly improving your ability to mitigate injury. Shields of protection offer a constant +3 bonus.


The damage output sacrificed by choosing a defensive brand is significant, but - especially in the early game when characters often have little defence - 7 points of AC can contribute greatly to survivability.


Prior to 0.6, ranged weapons would generate with the protection brand instead of evasion.

Melee weapons AntimagicChaosDistortionDragon slayingDrainingElectrocutionFlamingFreezingHoly wrathPainProtectionReachingReapingSpeedVampiricVenomVorpal
Launchers ElectrocutionEvasionFlameFrostPenetrationSpeedVenomVorpal
Throwing weapons AtropaCurareDaturaDispersalPenetrationPoisonedReturningSilver