Difference between revisions of "Ratskin cloak"

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{{flavour|A cloak stitched from the hides of hundreds of hell rats, by an enchantress with a magic loom and too much time on her hands. It provides excellent protection from rats of all kinds.}}
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{{flavour|A cloak stitched from the hides of hundreds of hell rats by an enchantress with far too much time on her hands. Many more rats remain somehow concealed within it, and may scurry out to assist the wearer.}}
[[File:Ratskin_cloak.png]] '''''the +2 ratskin cloak'''''
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[[File:New ratskin cloak.png]] '''''the +2 ratskin cloak'''''
  
 
+2 [[cloak]]
 
+2 [[cloak]]
  
Can be evoked to summon rats<br>
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May summon rats when the wearer is hurt<br>
 
-1 STR<br>
 
-1 STR<br>
 
-1 INT<br>
 
-1 INT<br>
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rN+
 
rN+
  
Evoking the cloak costs 3 MP and 300 [[hunger]] and summons one or two rats, randomly chosen between [[river rat]]s and [[hell rat]]s. There is no limit to how many rats you can summon at one time.
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==Mechanics==
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Each time you take damage, you may summon a rat, randomly chosen between a [[river rat]] and [[hell rat]]. The odds of summoning are equal to the proportion of your maximum health that was lost, capped at 50%. If you worship a [[good god]], only river rats are spawned.
  
 
==Desirability==
 
==Desirability==
The '''ratskin cloak''' is cloak of middling usefulness. The minor penalties to strength and intelligence can usually be ignored, but so can the rank of [[negative energy]] resistance. It has a decent enchantment, at least, and the [[poison]] resistance can be quite handy.
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The '''ratskin cloak'''<ref>{{source ref|0.31.0|art-data.txt|1047}}</ref> is a decent cloak, but not an amazing one. A +2 cloak of rPois and rN+ is better than most non-artefact cloaks; the minor stat boosts/penalties can largely be ignored. The rats help: hell rats can be surprisingly deadly in the early game, and even river rats can help you escape.
 
 
The cloak's main draw is the ability to quickly and easily create allies. Hell rats can be surprisingly deadly, and even river rats can be useful in swarming opponents or for covering your escape. Making reliable use of the cloak does require a moderate investment in [[Evocations]], however.
 
  
The ratskin cloak is far less useful if you follow one of the good gods, as the hell rats it summons will attack you on sight.
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This artefact is more likely to spawn in the early game, where it is more likely to be useful.
  
 
==History==
 
==History==
The ability to summon rats was added in [[0.20]]
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*Prior to [[0.28]], the ratskin cloak was considered an [[evil]] item and could summon rats your god disapproved of.
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*Prior to [[0.26]], the summoning effect was an evokable ability, and the cloak was not considered an evil artefact.
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*The ability to summon rats was added in [[0.20]].
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*Prior to [[0.19]], this cloak had a +1 enchantment.
  
Prior to [[0.19]], this cloak had a +1 enchantment
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Cloaks]]
 
[[Category:Cloaks]]

Latest revision as of 02:40, 16 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A cloak stitched from the hides of hundreds of hell rats by an enchantress with far too much time on her hands. Many more rats remain somehow concealed within it, and may scurry out to assist the wearer.

New ratskin cloak.png the +2 ratskin cloak

+2 cloak

May summon rats when the wearer is hurt
-1 STR
-1 INT
+1 DEX
rPois
rN+

Mechanics

Each time you take damage, you may summon a rat, randomly chosen between a river rat and hell rat. The odds of summoning are equal to the proportion of your maximum health that was lost, capped at 50%. If you worship a good god, only river rats are spawned.

Desirability

The ratskin cloak[1] is a decent cloak, but not an amazing one. A +2 cloak of rPois and rN+ is better than most non-artefact cloaks; the minor stat boosts/penalties can largely be ignored. The rats help: hell rats can be surprisingly deadly in the early game, and even river rats can help you escape.

This artefact is more likely to spawn in the early game, where it is more likely to be useful.

History

  • Prior to 0.28, the ratskin cloak was considered an evil item and could summon rats your god disapproved of.
  • Prior to 0.26, the summoning effect was an evokable ability, and the cloak was not considered an evil artefact.
  • The ability to summon rats was added in 0.20.
  • Prior to 0.19, this cloak had a +1 enchantment.

References