Difference between revisions of "Robe of Misfortune"

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{{flavour|A splendid flowing robe of fur and silk.}}
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{{flavour|A splendid flowing robe of fur and silk whose lucky colour has faded.}}
[[File:Robe_of_misfortune.png]] '''''A robe''''' ''[with a randomized appearance]''
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[[File:Robe_of_misfortune.png]] '''''the +5 robe of Misfortune'''''
  
-5 [[robe]]
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+5 [[robe]]
  
Cursed, recurses itself on equip<br>
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+5 EV<br>
-5 EV<br>
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[[Harm]] property (+30% damage dealt, +20% damage taken)<br>
Prevents Spellcasting<br>
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Can [[slow]] the wearer on taking damage<br>
Forces Teleportation<br>
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Can [[corrode]] the wearer on taking damage
-100 Stealth<br>
 
Causes heavy [[magical contamination]] when taken off
 
  
 
==Desirability==
 
==Desirability==
Easily the worst artefact in the game. It is quite dangerous to wear for any period of time, given its teleportitis and its prevention of spellcasting. And due to its randomized appearance, wearing any unidentified randart robe always poses a risk. Make sure you have [[scrolls of remove curse]] handy.
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On the surface, the '''Robe of Misfortune'''<ref>{{source ref|0.29.0|art-data.txt|850}}</ref> seems like a terrible artefact; Harm is already a risky property to use, and both *Slow and *Corrode are nasty status effects when applied at the wrong time. However, the +5 [[enchant]]ment and +5 [[EV]] make it an above-average robe otherwise. And Harm can be good on blaster characters, as it increases your damage more than your enemies'. But, overall, it's a dangerous artefact for most characters.
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Harm and *Slow are the two more dangerous properties -- if you can counteract Slow and make use of Harm, such as being a [[Formicid]] mage, it can be useful. It still remains a ''very'' dubious item for everyone else.
  
 
==History==
 
==History==
*In 0.23, this unrand will be reworked to have a unique appearance and instead be '''the +5 robe of Misfortune {EV+5 Harm *Drain *Contam *Slow *Corrode}'''. It will be described as also inflicting misfortune on monsters; this being a reference to the AC and EV boost, and the +30% damage boost from [[amulet of harm|Harm]].
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*Prior to [[0.28]], this item [[contamination|contaminated]] and [[draining|drained]] the wearer on unequip.
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*Prior to [[0.23]], this unrand had a randomised appearance and was not pre-identified on sight, and was a completely useless and terrible item, rather than just a dubious item: it was -5 {EV-5 -Cast *Tele Stlth-- *Contam *Drain *Curse}.
 
*Prior to [[0.19]], the EV penalty was only -4, and the robe had -2 penalties to Dex, Str, and Int.
 
*Prior to [[0.19]], the EV penalty was only -4, and the robe had -2 penalties to Dex, Str, and Int.
 
*Prior to [[0.15]] the stealth penalty was -80.
 
*Prior to [[0.15]] the stealth penalty was -80.
*Prior to [[0.12]], the Robe of Misfortune was even more dangerous to wear, as it would increase your magical contamination while you wore it.  However, since its contamination was gradual, it was far less dangerous to try on if you had a scroll of remove curse handy.  
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*Prior to [[0.12]], the Robe of Misfortune was even more dangerous to wear, as it would increase your magical contamination while you wore it.  However, since its contamination was gradual, it was far less dangerous to try on if you had a scroll of remove curse handy.
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==References==
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<references />
  
[[Category:Crystal Ball Articles]]
 
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]

Latest revision as of 13:42, 19 May 2023

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
A splendid flowing robe of fur and silk whose lucky colour has faded.

Robe of misfortune.png the +5 robe of Misfortune

+5 robe

+5 EV
Harm property (+30% damage dealt, +20% damage taken)
Can slow the wearer on taking damage
Can corrode the wearer on taking damage

Desirability

On the surface, the Robe of Misfortune[1] seems like a terrible artefact; Harm is already a risky property to use, and both *Slow and *Corrode are nasty status effects when applied at the wrong time. However, the +5 enchantment and +5 EV make it an above-average robe otherwise. And Harm can be good on blaster characters, as it increases your damage more than your enemies'. But, overall, it's a dangerous artefact for most characters.

Harm and *Slow are the two more dangerous properties -- if you can counteract Slow and make use of Harm, such as being a Formicid mage, it can be useful. It still remains a very dubious item for everyone else.

History

  • Prior to 0.28, this item contaminated and drained the wearer on unequip.
  • Prior to 0.23, this unrand had a randomised appearance and was not pre-identified on sight, and was a completely useless and terrible item, rather than just a dubious item: it was -5 {EV-5 -Cast *Tele Stlth-- *Contam *Drain *Curse}.
  • Prior to 0.19, the EV penalty was only -4, and the robe had -2 penalties to Dex, Str, and Int.
  • Prior to 0.15 the stealth penalty was -80.
  • Prior to 0.12, the Robe of Misfortune was even more dangerous to wear, as it would increase your magical contamination while you wore it. However, since its contamination was gradual, it was far less dangerous to try on if you had a scroll of remove curse handy.

References