Salamander hide armour

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Most salamanders' bodies are consigned to the fiery depths from which they sprang. Rarely, though, salamanders preserve the skins of those that have passed. The runes and decorations of the hide suggest that it once belonged to a respected warrior or priest - perhaps even a king. The fiery spirit remains in the skin, enhancing the fire magic of the wearer and surrounding them with a continous ring of flame.

Salamander hide armour.png the +3 salamander hide armour

+3 leather armour

rF++
rC--
Flame Clouds

Effect

While active, this armor grants the following additional effects:

  • Constant spawning of clouds of flame in the eight squares directly adjacent to the caster. If the caster moves, the clouds already spawned that are no longer adjacent will linger for a few turns.
  • One enhancer for Fire spells, similar to a ring of fire or staff of fire.
  • Immunity to clouds of flame, whether spawned by Ring of Flames itself, Conjure Flame, trees on fire, or by Fire Storm (though the last will still deal damage on cast if you are within its blast area). Walking into a square with a cloud of flames with Ring of Flames activated will cause it to disappear.

Desirability

The salamander hide armour[1] is a decent unrand if you're playing an EV or caster character, providing all the fire resistance you will ever need. rC-- discourages use of this armor: The flame clouds will often block ranged cold attacks, but cold branded attacks from monsters like the azure jelly and other, rare ice effects will still deal 150% damage. This obviously benefits [[Fire Elementalist]s the most, but even users of Ice Magic benefit from the ring's damage (there are no ice conjurations blocked by the ring). But even casters may desire heavier armor late in the game.

History

References