Azure jelly

From CrawlWiki
Jump to: navigation, search
Version 0.17: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies.

azure jelly JAzure jelly.png
HP 65-101
HD 15
XP 1890
Speed 12
AC 5
EV 10
MR 80
Attack1 12 (hit: cold: 15-44)
Attack2 12 (hit: cold: 15-44)
Attack3 12 (hit: plain)
Attack4 12 (hit: plain)
Max Chunks 0
Type of Meat None
Resistances rC+, rElec,
rPois+, rAcid+++,
rConstr, rWater,
Asphyx
Vulnerabilities Fire
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Natural
Size Small
Type jelly, azure jelly
Flags Eats items
See invisible
An extremely cold blob of bright blue cytoplasm, forming bits of frost in the air around it.


Useful Info

Azure jellies are some of the most dangerous jellies in the game, moving quickly and hitting very hard (they can deal 30-88 cold damage per turn on top of their physical damage). Although they lack the ability to corrode your equipment with acid like most jellies, their raw damage output makes them one of the most likely jellies to kill unprepared characters. They can be found in the Slime Pits or around Jiyva altars.

Tips & Tricks

  • Even without acid, azure jellies can consume doors or items on the ground to recover. Fortunately their usual habitat doesn't have much loot lying around to begin with.
  • High AC and rC++ or better negates most of their ability to harm you. If you're lacking either or both, going into melee with them is going to hurt. Take them out at range, preferably with fire damage.
  • Azure jellies are one of the possible creatures that can appear after the Royal Jelly takes damage. If you lack cold resistance, these should absolutely be your highest priority... unless you also lack acid resistance, in which case you probably shouldn't be there at all.