Difference between revisions of "Scimitar of Flaming Death"

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(Added History, blended recent versions)
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rC-<br>
 
rC-<br>
 
rPois<br>
 
rPois<br>
+40 MR
+
MR+
  
 
==Desirability==
 
==Desirability==
The big brother of the [[Dagger of Chilly Death]], this weapon is quite decent in the early- to mid-game if you manage to find it. It's especially useful in the [[Lair]], since it kills [[hydra]]s with ease, protects against the numerous sources of poison, and protects you from the one ranged threat there, [[fire drake]]s.
+
The big brother of the [[Dagger of Chilly Death]], this weapon is quite decent in the early- to mid-game if you manage to find it. It's especially useful in the [[Lair]], since it kills [[hydra]]s with ease, protects against the numerous sources of poison, and protects you from the one ranged threat there, [[fire drake]]s. In the late game you may wish to switch to something more powerful, particularly if you don't have a way to overcome the rank of [[cold]] vulnerability, but its solid defensive traits, decent damage output, occasionally useful brand, and damage-and-accuracy boosting [[Sticky Flame]] effect can be quite effective in most situations.
  
The chance to inflict Sticky Flame very powerful.
+
==History==
 +
Prior to [[0.15]], this weapon's enchantment level was +7, +5.
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Long blades]]
 
[[Category:Long blades]]

Revision as of 14:56, 7 June 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Smokin'!

Scimitar of flaming death.png the +6 scimitar of Flaming Death

+6 scimitar

Flaming brand
Occasionally inflicts Sticky Flame on targets.
rF++
rC-
rPois
MR+

Desirability

The big brother of the Dagger of Chilly Death, this weapon is quite decent in the early- to mid-game if you manage to find it. It's especially useful in the Lair, since it kills hydras with ease, protects against the numerous sources of poison, and protects you from the one ranged threat there, fire drakes. In the late game you may wish to switch to something more powerful, particularly if you don't have a way to overcome the rank of cold vulnerability, but its solid defensive traits, decent damage output, occasionally useful brand, and damage-and-accuracy boosting Sticky Flame effect can be quite effective in most situations.

History

Prior to 0.15, this weapon's enchantment level was +7, +5.