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  • ...ans, the ability to block [[line of sight]] with steam (very desirable, as monsters won't be able to see or attack you). Certain colours will receive a somewha *Breath: A bolt of frost that may knock back monsters.
    8 KB (1,231 words) - 22:34, 9 April 2024
  • **Ghouls are [[unbreathing]], cannot be put to [[sleep]], cannot go [[berserk]], and do not have [[blo ...nhibited Regeneration|Inhibited Regeneration]]''': Ghouls do not heal when monsters are visible.
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  • ...resistant to damage from the cold), but cannot physically regenerate when monsters are in sight and are less resilient. On the other hand, a Vampire full with ...Dispel Undead will never be used against the player when alive due to how monsters check vulnerability).
    8 KB (1,216 words) - 17:24, 3 March 2024
  • ...mphibious ([[Barachim]], [[Merfolk]], [[Octopode]], grey [[Draconian]]), [[unbreathing]] ([[undead]] species, [[Gargoyle]], [[Djinni]], [[Death Form]], [[Statue F {{monsters with spell}}
    1 KB (167 words) - 22:11, 5 February 2024
  • ...de>(21 - [[hit dice]]) / 21</code> chance per turn to become [[confused]]. Monsters with 21 or more hit dice have a flat 2% chance to be affected. Creatures th In the late-game, this spell is less effective: more and more monsters have poison resistance, and the rest have high [[HD]]. But, by then, a leve
    3 KB (474 words) - 15:05, 15 January 2024
  • ...will be fired in a random direction. Behavior differs between players and monsters. **Monsters have a 33% chance of moving/attacking in the intended direction, else move
    5 KB (677 words) - 11:58, 16 January 2024
  • ...|mon-cast.cc|6545}}.</ref> and [[confusion|confuses]] creatures that are [[unbreathing|breathing]]. Spores can hit the player. (4 MP, 4-6 Piety) ...e [[Tiamat]] and the [[Hell]] lords. However, it doesn't do much against [[unbreathing]] ([[nonliving]] or [[undead]]) foes.
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  • |flags={{Flying flag}}<br>{{Unbreathing flag}}<br>{{Insubstantial flag}} '''Insubstantial wisps''' are very irritating monsters, even worse than early [[imp]]s. They have high [[evasion]], [[blink]] cons
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  • ...u. Moving away or killing the engulfer ends the effect. Players that are [[unbreathing]] (the [[undead]], [[Gargoyle]], [[Djinn]]) or [[amphibious]] ([[Merfolk]], ...vaults in [[the Dungeon]] and [[the Depths]]. They can also be summoned by monsters through the [[Summon Water Elementals]] spell. Players can summon them when
    2 KB (270 words) - 21:34, 2 August 2023
  • ...onsters don't count as [[summon]]s, but aren't worth XP. Unlike most other monsters, TRJ can choose to actively retreat behind its other jellies. *'''Corridor fighting'''. Fighting a group of monsters in a corridor is usually a good idea, and TRJ isn't any different. The corr
    11 KB (1,745 words) - 20:33, 24 March 2024
  • ...HD]])</code> (i.e. 3d(6 + [[Invocations]])) damage and [[confusing]] any [[unbreathing|breathing]] creatures. {{monsters with spell}}
    720 bytes (99 words) - 05:50, 25 August 2023
  • :<code>(2d16)/2 + 5</code> fire per turn (against monsters) ...] axe [[Frostbite]]. [[Simulacra]] create an ice cloud when destroyed. For monsters, using [[Bolt of Cold]] over water, or the spell [[Glaciate]], creates fros
    12 KB (1,867 words) - 19:16, 10 February 2024
  • ...[[Statue Form]], [[Lich Form]], [[Tree Form]], or [[Wisp Form]]) makes you unbreathing. Unbreathing creatures are immune to [[engulf]] and [[asphyxiation|drowning]] damage. Th
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  • All monsters in ''Crawl'' are sorted into six fundamental categories of '''holiness''': ...nts, undead, and nonliving are [[unbreathing]]. Only [[natural]] or plant monsters are vulnerable to [[negative energy]]. Demons and undead are automatically
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  • *Prior to [[0.27]], all jellies were [[unbreathing]]. [[Category:Lists of monsters]]
    3 KB (468 words) - 17:21, 15 January 2024
  • ...gained autonomy via magical, technological, or natural means. ([[Undead]] monsters, by contrast, were at one time alive.) Nonliving monsters include [[golem]]s, [[gargoyle]]s, [[statue]]s, [[List of elementals|elemen
    1,022 bytes (141 words) - 11:46, 13 June 2023
  • ...ped damage, and inflicts both [[poison]] and [[slow]]. It has no effect on monsters with poison resistance. For players, poison resistance gives a 66% chance f *Prior to [[0.27]], curare dealt asphyxiation damage. [[Unbreathing]] creatures were immune to the damage but not poison or slow.
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  • ...age each turn and effectively [[Silence|silencing]] them. Characters who [[unbreathing|don't need to breathe]] or who can [[amphibious|breathe water]] are immune {{monsters with spell}}
    582 bytes (79 words) - 22:38, 21 June 2022
  • *[[Unbreathing]] and lacks [[blood]] ...s a [[kill hole]] to your advantage. A [[potion of attraction]] will force monsters closer, if need be.
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  • ...t has no effect on [[undead]], [[nonliving]], and [[list of plants|plant]] monsters. *The player can't move while there are hostile monsters in [[line of sight]].
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  • Bloodless [[Vampire]]s have less maximum health and don't regenerate when monsters are visible. Instead they get a [[Stealth]] boost, [[vampiric]] bite, the f ...s in combat when fighting monsters that can't [[see invisible]]. Invisible monsters are difficult to detect and gain similar bonuses when attacking you.
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  • * Potentially knocks monsters back. ...will also be waterlogged, even if no water was created there. Note that [[unbreathing]] creatures are immune to this effect.
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  • ...r enemies with an "engulf" attack don't do damage over time, since you are unbreathing. ...of Draining (draining does not work on demons, the undead, and some other monsters)
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  • ...melee characters and now for the first time want to see how it is to kill monsters with something else than a physical weapon, playing a caster. This walk-thr ...yles develop permanent [[flight]] before it really matters, they don’t [[unbreathing|breathe]] and don’t [[rot]], which removes other dangers entirely that ki
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  • ...at once, especially if they have ranged attacks. Also very useful to pull monsters into clouds. The range increases with spellpower. It will be short initiall Use Vhi's to close the distance on monsters you can't quite reach with a Lunge or Wall Jump. It's also useful to get un
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  • ...ve a 50% chance to put the opponent to [[sleep]] if any damage is dealt. [[Unbreathing]] creatures are immune to sleep-inducing spores. ...is threatening to any character vulnerable to it. Being put to sleep gives monsters a free turn to hit you, during which your [[EV]] is reduced to 0, and you t
    793 bytes (121 words) - 07:21, 20 December 2023
  • ...lies]], and [[spiny]] monsters are immune to engulfing. Players that are [[unbreathing]] or [[amphibious]] are immune to engulfing. The [[slick slippers]] unrand
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