Difference between revisions of "Spirit shield"

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m (Sources)
m (Sources)
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==Sources==
 
==Sources==
 
*Playing as a [[Vine Stalker]]
 
*Playing as a [[Vine Stalker]]
*The [[demonspawn mutation]], [[Mana Shield]]
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*The [[demonspawn mutation]], [[Mana Shield]] 2
 
*[[Amulet of guardian spirit]]
 
*[[Amulet of guardian spirit]]
 
*[[Moon troll leather armour]]
 
*[[Moon troll leather armour]]

Revision as of 06:58, 23 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Spirit shield is an intrinsic that treats your MP pool as HP, splitting the damage proportionally. This works on all damage sources except the poison status and HP ability costs. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. HP will not be reduced to 0 before all MP is exhausted. Multiple sources of spirit shield have no extra effect.

Deep dwarves gaining spirit shield will have their MP set to zero, and their MP regeneration stops, though other sources of regen apply. Djinn effectively have the opposite of spirit shield, using HP in place of any MP, so spirit shield has no effect.

Damage Reduction Example

If you have 200 HP and 20 MP, an 11 damage attack will reduce your HP by 10 and your MP by 1. Characters with more balanced HP:MP ratios will see much more dramatic reductions to HP loss.

Sources

History

  • Prior to 0.26, equipping an item with the spirit shield ego would reduce your current MP to 0, even if you weren't a Deep Dwarf.
  • Prior to 0.25, scarves could have the spirit shield ego.
  • Prior to 0.20, hats could have the spirit shield ego.
  • Prior to 0.10, spirit shield would fully consume MP before you started losing health, making it less useful for casters.