Difference between revisions of "Stat zero"

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(Update to 0.27 and crystal-ball changes to Collapse and Brainless)
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{{version027}}
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{{version028}}
  
 
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns).
 
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns).
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*[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of mutation|somehow]]).
 
*[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of mutation|somehow]]).
 
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
 
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
*[[Jiyva]]'s stat shuffling. (will never reduce a stat to zero)
 
  
 
The last two never lower a base stat to zero.
 
The last two never lower a base stat to zero.
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===Collapse (Strength)===
 
===Collapse (Strength)===
*Your HP [[regeneration rate]] is divided by 4
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*You do not regenerate [[HP]] if monsters are in sight.
  
 
===Brainless (Intelligence)===
 
===Brainless (Intelligence)===
*You can't memorise or cast [[spell]]s
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*You can't memorise or cast [[spell]]s.
*You fail to read [[scroll]]s 80% of the time
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*You fail to read [[scroll]]s.
  
 
===Clumsy (Dexterity)===
 
===Clumsy (Dexterity)===
*Your [[EV]] score is set to <code>2 + size_bonus + [[Repulsion field]] bonus</code>
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*Your [[EV]] score is set to <code>2 + size_bonus + [[Repulsion field]] bonus</code>.
*Your [[SH]] score is set to 0
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*Your [[SH]] score is set to 0.
*Your [[stealth]] score is set to 0
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*Your [[stealth]] score is set to 0.
*You can't [[stab]] monsters
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*You can't [[stab]] monsters.
  
 
==Precautions==
 
==Precautions==
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==History==
 
==History==
*In [[0.28]], 0 intelligence's 80% chance to fail reading scrolls will be replaced with complete inability to read scrolls. 0 strength's lowered regeneration rate will be replaced with -Regen in monster LOS.
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*Prior to [[0.28]], zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
 
*Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]].
 
*Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]].
 
*Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage.
 
*Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage.
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[[Category:Stats]]
 
[[Category:Stats]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]
[[Category:Crystal Ball Articles]]
 

Revision as of 08:12, 1 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Causes

The following can all drain your attributes:

As you gain experience, you regain stats lost through any of these means (except malmutate).

Stats can be more permanently lowered by the following means:

  • Mutations which affect attributes (this lasts until the mutation is removed somehow).
  • Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).

The last two never lower a base stat to zero.

Effects

The following effects occur when any stat reaches 0:

  • you immediately suffer 2-4 turns of paralysis which ignores a Formicid's stasis
  • you are slowed until the stat completely recovers. (doesn't stack)

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

  • You do not regenerate HP if monsters are in sight.

Brainless (Intelligence)

Clumsy (Dexterity)

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects.

  • Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.

History

  • Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
  • Stat zero was added in 0.13, replacing stat death.