Difference between revisions of "Talk:The Lair"

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== How to get the xtra treasure lin Lair:8 ? ==
 
== How to get the xtra treasure lin Lair:8 ? ==
  
How to get the xtra treasure lin Lair:8 ? I'm playing 0.16 tournament and was quite happy to have due-junfgle-book temple as Lair:8 endgame. I managed the anaconda and multiple dir elephants quite well. But I'm annoyed that I can no longer get the extra treasure object outside the temple building as I used to. If it wasn't a randart ring and I'd need some better stuff (shortness of jewellery) I wouldn't care. Well, I tried apportation spell - didn't work. Error message tells me "There's something in the way". Oops. The only sth is a dire elephant statue. Otherwise the ring is encircled by trees. So I intentionally learned Fireball spell to burn them away - does no longe work! Grrr! A crazy DCSS programmer has fumbled it. Error message: "You can't see any susceptible monsters within range. (Use Z to cast anyway.)". The problem/bug is this "Z" doesn't work. Now I've only one attempt left. I've got a ring of teleport and a ring of teleport control. Maybe I can jump there (my flight capability helps nothing to get over those puny trees, ironically)? Ouaah, "expect minor deviation" can mean quite a distance! (2x) Alas, I'm momentaneous not in possession of scrolls of blinking. Anybody out there who has some more successful ideas? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 11:23, 17 March 2015 (CET)
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How to get the xtra treasure lin Lair:8 ? I'm playing 0.16 tournament and was quite happy to have due-jungle-book temple as Lair:8 endgame. I managed the anaconda and multiple dire elephants quite well. But I'm annoyed that I can no longer get the extra treasure object outside the temple building as I used to. If it wasn't a randart ring and I'd need some better stuff (shortness of jewellery) I wouldn't care. Well, I tried apportation spell - didn't work. Error message tells me "There's something in the way". Oops. The only sth is a dire elephant statue. Otherwise the ring is encircled by trees. So I intentionally learned Fireball spell to burn them away - does no longer work! Grrr! A crazy DCSS programmer has fumbled it. Error message: "You can't see any susceptible monsters within range. (Use Z to cast anyway.)". The problem/bug is this "Z" doesn't work. Now I've only one attempt left. I've got a ring of teleport and a ring of teleport control. Maybe I can jump there (my flight capability helps nothing to get over those puny trees, ironically)? Ouaah, "expect minor deviation" can mean quite a distance! (2x) Alas, I'm momentaneous not in possession of scrolls of blinking. Anybody out there who has some more successful ideas? -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 11:23, 17 March 2015 (CET)

Revision as of 12:25, 17 March 2015

It's not always a runed door in the wormcave Lair:8 0.12 I found. Also can be just a simple door with a plant in front of it. If your stealth is sufficiently high the dragon will be sound sleeping - ready to be stabbed to death. -- Bwijn 18:33, 31 May 2013 (CEST)

Surprisingly an orc wizard spawned in 0.12 Lair:2. No reason why, no Xom or mutation influence. Up to now I expected that this level is a reliable stash. No longer true? -- Bwijn 21:23, 1 June 2013 (CEST)

I think orcs have always been able to spawn there, just not respawn. Not 100% sure though. --Lokkij 21:44, 1 June 2013 (CEST)
That's very strange... I can't think of any reason why an orc would be there. Blork the orc spawns with a group of orcs, but he can't spawn down there either... I think the only reason why an orc wizard would be on Lair:2 would be for it to come down the stairs from the Dungeon to Lair:1 (which can definitely happen) and then step on a shaft trap. That would send it to Lair:2. It's a weird event, but I think that's the only logical one. --MoogleDan 02:13, 2 June 2013 (CEST)
That could be, Dan. I've never before seen it happen. Just uniques in Lair:2 have always been a nuisance to be coped with. By the way, I've made a cut snapshot (by Win accessory Paint) to prove it. Just if you want to see the scenery - the remembered locations of foes are shown, even the white shilouetted invisible orc wiz. I had taken the stairs to escape his conjurations. -- Bwijn 10:56, 2 June 2013 (CEST)
Nah, that's fine. It's believable as is. If you'd found one on Lair:3 I'd be MUCH more skeptical. --MoogleDan 15:32, 2 June 2013 (CEST)

How to get the xtra treasure lin Lair:8 ?

How to get the xtra treasure lin Lair:8 ? I'm playing 0.16 tournament and was quite happy to have due-jungle-book temple as Lair:8 endgame. I managed the anaconda and multiple dire elephants quite well. But I'm annoyed that I can no longer get the extra treasure object outside the temple building as I used to. If it wasn't a randart ring and I'd need some better stuff (shortness of jewellery) I wouldn't care. Well, I tried apportation spell - didn't work. Error message tells me "There's something in the way". Oops. The only sth is a dire elephant statue. Otherwise the ring is encircled by trees. So I intentionally learned Fireball spell to burn them away - does no longer work! Grrr! A crazy DCSS programmer has fumbled it. Error message: "You can't see any susceptible monsters within range. (Use Z to cast anyway.)". The problem/bug is this "Z" doesn't work. Now I've only one attempt left. I've got a ring of teleport and a ring of teleport control. Maybe I can jump there (my flight capability helps nothing to get over those puny trees, ironically)? Ouaah, "expect minor deviation" can mean quite a distance! (2x) Alas, I'm momentaneous not in possession of scrolls of blinking. Anybody out there who has some more successful ideas? -- Bwijn (talk) 11:23, 17 March 2015 (CET)