Difference between revisions of "Teleport Other"

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(Updated for 0.14)
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{{flavour|This spell randomly translocates another creature.}}
 
{{flavour|This spell randomly translocates another creature.}}
  
'''Teleport Other''' is a level 3 [[Translocations]] spell which causes a monster to randomly teleport a few turns later. High [[magic resistance]] defends against it, and there is no way to control where the target will land.
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'''Teleport Other''' is a level 3 [[Translocations]] spell which causes a monster to randomly teleport a few turns later. High [[magic resistance]] defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.
  
 
==Strategy==
 
==Strategy==
 
Unless you specifically ''want'' to make annoying [[player ghost]]s, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster.
 
Unless you specifically ''want'' to make annoying [[player ghost]]s, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster.
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==Monster Version==
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The following monsters can cast Teleport Other:
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*{{monsterlink|Great orb of eyes}}
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*{{monsterlink|Greater naga}}
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*{{monsterlink|Hellwing}}
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*{{monsterlink|Naga mage}}
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The following monsters may be able to cast Teleport Other, depending on their spell set:
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*{{monsterlink|Erolcha}}
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*{{monsterlink|Wizard (monster)}}

Revision as of 21:25, 6 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Teleport other.png Teleport Other
Level 3
School1 Translocation
Source(s)
Casting noise 3
Spell noise 0
This spell randomly translocates another creature.

Teleport Other is a level 3 Translocations spell which causes a monster to randomly teleport a few turns later. High magic resistance defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.

Strategy

Unless you specifically want to make annoying player ghosts, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster.

Monster Version

The following monsters can cast Teleport Other:

The following monsters may be able to cast Teleport Other, depending on their spell set: