Difference between revisions of "Vault guard"

From CrawlWiki
Jump to: navigation, search
(Updated for 0.13)
Line 4: Line 4:
 
|glyph={{Cyan|@}}
 
|glyph={{Cyan|@}}
 
|tile=[[File:Vault guard.png]]
 
|tile=[[File:Vault guard.png]]
|flags={{Fighter flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}}
+
|flags={{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|resistances=None
 
|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|meat={{Contaminated corpse}}
|xp=1376
+
|xp=1085
 
|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=52
 
|magic_resistance=52
|hp_range=50-89
+
|hp_range=53-89
|avg_hp=69
+
|avg_hp=71
 
|armour_class=1
 
|armour_class=1
 
|evasion=13
 
|evasion=13
Line 32: Line 32:
 
|species=human
 
|species=human
 
}}
 
}}
 +
{{Flavour|A heavily armed and armoured guardian of the Vaults.}}
  
 
<!--monster-bot-end-->
 
<!--monster-bot-end-->
  
{{Flavour|A heavily armed and armoured guardian of the Vaults.}}
+
 
  
 
==Useful Info==
 
==Useful Info==

Revision as of 23:32, 10 October 2013

vault guard @Vault guard.png
HP 53-89
HD 13
XP 1085
Speed 10
AC 1
EV 13
Will 52
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
See invisible
Speaks
Warm-blooded
A heavily armed and armoured guardian of the Vaults.



Useful Info

Vault guards are stout warriors found only in the Vaults, or occasionally guarding its entrance or the entrance to a treasure trove in the Dungeon. They tend to wield powerful branded weapons and sometimes shields. On their own, they're about as dangerous as an orc knight, but a horde of them guards the entrance to the last level of the Vaults.

Tips & Tricks

  • With the right gear, they can hit for brutal damage. Use stair dancing to ensure you only face a few at a time.
  • Their MR is not great. Confusing, enslaving, or poisoning them is not a bad idea.
  • In case of emergency, bring a scroll of fear to send most of them running.