Difference between revisions of "Vault guard"

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(Updated to 0.16)
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{{Flavour|A heavily armed and armoured guardian of the Vaults.}}
 
{{Flavour|A heavily armed and armoured guardian of the Vaults.}}
 
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==Useful Info==
 
==Useful Info==
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*Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
 
*Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
 
*Their [[magic resistance]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running.
 
*Their [[magic resistance]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running.
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[[Category:Human]]

Revision as of 08:29, 11 September 2015

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
vault guard pVault guard.png
HP 50-90
HD 13
XP 1085
Speed 10
AC 1
EV 13
Will 60
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
See invisible
Speaks
Warm-blooded
A heavily armed and armoured guardian of the Vaults.

Useful Info

Vault guards are stout warriors found only in the Vaults, or occasionally guarding its entrance or the entrance to a treasure trove. They tend to wield powerful, occasionally-branded weapons and sometimes shields. On their own, they're about as dangerous as an orc knight, but they tend to be found along with a band of vault wardens, ironheart preservers, and ironbrand convokers. Also, you are guaranteed to face a horde of them upon entering the final floor of the Vaults.

Tips & Tricks

  • Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
  • Their magic resistance is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a scroll of fear to send most of them running.