Difference between revisions of "Warding"

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'''Warding''' is an [[intrinsic]] that sometimes causes the melee attacks of summoned monsters against you to fail:
 
'''Warding''' is an [[intrinsic]] that sometimes causes the melee attacks of summoned monsters against you to fail:
  
 
{{crawlquote|'''''X''' tries to attack you, but flinches away.''}}
 
{{crawlquote|'''''X''' tries to attack you, but flinches away.''}}
  
The chance of the attack being prevented is based on the monster's [[magic resistance]]. Each attack forces a roll of the monster's MR vs. 60; if the roll beats 60, the attack goes through as normal.
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The chance of the attack being prevented is based on the monster's [[magic resistance]]. Each attack forces a roll of the monster's MR vs. 1d60; if the monster's roll wins, the attack goes through as normal.
  
 
However, it will not prevent summoned monsters from casting [[spell]]s or using abilities such as [[torment]] or [[hellfire]] against you. This makes it much more useful against such spells as [[Summon Horrible Things]] and [[Haunt]] than against [[Summon Greater Demon]], for example. Warding has no effect on monsters that are not summoned.
 
However, it will not prevent summoned monsters from casting [[spell]]s or using abilities such as [[torment]] or [[hellfire]] against you. This makes it much more useful against such spells as [[Summon Horrible Things]] and [[Haunt]] than against [[Summon Greater Demon]], for example. Warding has no effect on monsters that are not summoned.

Revision as of 18:39, 3 February 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.

Warding is an intrinsic that sometimes causes the melee attacks of summoned monsters against you to fail:

X tries to attack you, but flinches away.

The chance of the attack being prevented is based on the monster's magic resistance. Each attack forces a roll of the monster's MR vs. 1d60; if the monster's roll wins, the attack goes through as normal.

However, it will not prevent summoned monsters from casting spells or using abilities such as torment or hellfire against you. This makes it much more useful against such spells as Summon Horrible Things and Haunt than against Summon Greater Demon, for example. Warding has no effect on monsters that are not summoned.

Warding can be obtained through:

History

Prior to 0.11, you could have up to two ranks of warding by wearing an amulet of warding while wielding a staff of summoning. Each rank of the old warding intrinsic was worth half of what current warding provides.