Difference between revisions of "Warp Weapon"

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{{Flavour|This spell temporarily binds a localized warp field to the invoker's weapon. Note that unlike other brands, distortion can not be made permanent by reading a scroll of brand weapon.}}
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{{Flavour|This spell temporarily binds a localized warp field to the caster's weapon. It will not affect artefact weapons. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded.}}
  
'''Warp Weapon''' is a Level 5 Charms-Translocations spell that temporarily gives the player's wielded, unbranded, melee weapon the [[distortion|Distortion]] [[brand]]. This brand is immediately lost if the weapon is unwielded for any reason. Weapons with the temporary distortion brand do ''not'' have the severe translocation miscast effects associated with unwielding a permanently branded distortion weapon (ie, no danger of [[banishment]]).
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'''Warp Weapon''' is a Level 5 [[Charms]]/[[Translocations]] spell that temporarily gives the player's wielded, unbranded melee weapon the [[distortion]] [[brand]]. This brand is immediately lost if the weapon is unwielded for any reason. Unlike actual distortion weapons, weapons affected by this spell do ''not'' inflict severe translocation miscast effects when you stop wielding them (ie, no danger of [[banishment]]).
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==Strategy==
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The value of having a distortion-branded weapon on demand without having to either worship [[Lugonu]] or put up with terrible miscast effects far outweighs the cost of needing to lug around an unbranded weapon wherever you go. Each attack you make with a distortion weapon has a roughly 10% chance of banishing your opponent, effectively killing it outright. This makes it very effective when cast upon fast, accurate weapons, such as [[demon whip]]s, [[spear]]s, [[falchion]]s, or [[quick blade]]s. You will occasionally cause your foes to blink around or teleport away, but the massive damage output and chance of banishment make these weapons very deadly regardless. Try using it against annoyingly well-defended foes, such as [[hell sentinel]]s and [[orbs of fire]].
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As worshipers of Lugonu can wield and unwield distortion weapons without fear, they have no use for this spell.

Revision as of 23:23, 27 February 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Warp weapon.png Warp Weapon
Level 5
School1 Charms
School2 Translocation
Source(s)
Casting noise 4
Spell noise 0
This spell temporarily binds a localized warp field to the caster's weapon. It will not affect artefact weapons. Unlike a permanently distortion-branded weapon, the affected weapon may still be safely unwielded.

Warp Weapon is a Level 5 Charms/Translocations spell that temporarily gives the player's wielded, unbranded melee weapon the distortion brand. This brand is immediately lost if the weapon is unwielded for any reason. Unlike actual distortion weapons, weapons affected by this spell do not inflict severe translocation miscast effects when you stop wielding them (ie, no danger of banishment).

Strategy

The value of having a distortion-branded weapon on demand without having to either worship Lugonu or put up with terrible miscast effects far outweighs the cost of needing to lug around an unbranded weapon wherever you go. Each attack you make with a distortion weapon has a roughly 10% chance of banishing your opponent, effectively killing it outright. This makes it very effective when cast upon fast, accurate weapons, such as demon whips, spears, falchions, or quick blades. You will occasionally cause your foes to blink around or teleport away, but the massive damage output and chance of banishment make these weapons very deadly regardless. Try using it against annoyingly well-defended foes, such as hell sentinels and orbs of fire.

As worshipers of Lugonu can wield and unwield distortion weapons without fear, they have no use for this spell.